• Sylvartas@lemmy.world
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      2 years ago

      Yes. But last time I played it (which was admittedly, idk, 2 years and something like 10 major updates ago now ? These guys just don’t stop), barring a few exceptions the gameplay was all breadth and no depth. You could do a ton of different things but after you had done a thing once, every other instances of the same activity would feel extremely samey

      Edit: I should point out that I’m very much ok with repetition if the gameplay is deep enough to keep me interested. I have easily played various horde shooter games for a total of ~2500 hours. Not including the ~800 hours in Warframe, where the gameplay isn’t even that deep, but still interesting enough to make the grind for new toys bearable.

        • Sylvartas@lemmy.world
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          2 years ago

          some activities being needlessly padded out to make you waste as much time as possible (learning alien words, going into derelict freighters to get upgrades)

          And now I remember why I stopped playing the last time. All the things I wanted to do (mostly, getting cooler/better ships and capital ships, and getting better weapons) required grinding insane amounts of money. Plus getting the exact ship you wanted was extremely random (and grindy, because good luck finding the ship with the looks you want and a good rating) but it looks like this update addresses this at least…

          • TwilightVulpine@lemmy.world
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            2 years ago

            Getting money is pretty easy if you set up mines of rare resources. Give it some time and you’ll have all the money you need.

              • Sylvartas@lemmy.world
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                2 years ago

                Hah, I think I figured out the cactus thing by myself right before I stopped playing. But I didn’t have the motivation to make a big enough farm to really start racking up the big bucks

            • Sylvartas@lemmy.world
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              2 years ago

              Oh yeah I think I remember reading about that and going “that’s a thing ?” And promptly realizing that none of my bases were on a planet where the profits would be worth the time investment

              • TwilightVulpine@lemmy.world
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                2 years ago

                The planets with big money kinda suck to make bases. They are usually the most hazardous ones. I basically only leave a landing pad and a portal besides the mining stuff to collect and take it to my main base from time to time.

          • Tattorack@lemmy.world
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            2 years ago

            I have yet to find any mods that improve the game in the way I’d like… Or that will even work with the latest version of the game.

        • Cosmic Cleric@lemmy.world
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          2 years ago

          You’re not wrong, but also the space that they would need on your hard drive to make the game really non-repetitive visually would be out of this world (pardon the pun). Also not so sure how that would work out on the consoles.

            • Cosmic Cleric@lemmy.world
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              2 years ago

              You can procedurally generate textures, sounds and geometry

              Does any game do that today? I’m not aware of any. ??

              Another thing that compounds on the lack of planetary variation

              That’s the same problem again, you need hard drive space for all that 3D variation.

              As far as I know all the 3D stuff is what takes up the most space on the hard drive, and that stuff is never procedurally created. /shrug Maybe someday with AI??

                • Cosmic Cleric@lemmy.world
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                  2 years ago

                  You can procedurally generate textures, sounds and geometry

                  Does any game do that today? I’m not aware of any. ??

                  Today? No, I don’t think any game does it.

                  Well, my comment that you replied to was about a specific game that is already out, today. Hence, my point still stands.

                  Let’s hope that future hardware and games are aligned more with what you described, but today’s games do have limitations, based on the day and age they’re created in.

          • Simon@lemmy.dbzer0.com
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            2 years ago

            Actually, there’s a couple popular mods with an overhauled algorithm. No space required (That wouldn’t make sense anyway). Back when I played through this I wouldn’t touch it without it.

            • Cosmic Cleric@lemmy.world
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              2 years ago

              I’m speaking about the 3D models and meshes, visuals.

              Variety of planets/systems and various areas on planets is very poor just because of the amount of hard drive space needed for all of the models and meshes.

    • Tattorack@lemmy.world
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      2 years ago

      Yeah. Kind of.

      Some people have already given their take, so I’ll add to it:

      The game has a couple of hours of actual, fun content. After those couple of hours you’ll start to notice that everything is the same. Oh sure, the creatures and plants are made of different parts, but that’s as far as the differences go. Every planet has the exact same pattern, every system has a space station with the exact same functions, so eventually it really feels like exploration doesn’t matter. Which kinda sucks for a game that’s supposed to be about exploration.

      I’ve always said that exploration would’ve been far more impactful if the universe of No Man’s Sky had just a bit more realism in it. This would mean most planets would be frozen iceballs or low atmosphere dustballs with no life on them. This would make discovering a planet with life on it quite momentous. It would also eliminate the problem of quickly finding out all life on every planet is exactly the same.