some activities being needlessly padded out to make you waste as much time as possible (learning alien words, going into derelict freighters to get upgrades)
And now I remember why I stopped playing the last time. All the things I wanted to do (mostly, getting cooler/better ships and capital ships, and getting better weapons) required grinding insane amounts of money. Plus getting the exact ship you wanted was extremely random (and grindy, because good luck finding the ship with the looks you want and a good rating) but it looks like this update addresses this at least…
Hah, I think I figured out the cactus thing by myself right before I stopped playing. But I didn’t have the motivation to make a big enough farm to really start racking up the big bucks
Oh yeah I think I remember reading about that and going “that’s a thing ?” And promptly realizing that none of my bases were on a planet where the profits would be worth the time investment
The planets with big money kinda suck to make bases. They are usually the most hazardous ones. I basically only leave a landing pad and a portal besides the mining stuff to collect and take it to my main base from time to time.
You’re not wrong, but also the space that they would need on your hard drive to make the game really non-repetitive visually would be out of this world (pardon the pun). Also not so sure how that would work out on the consoles.
You can procedurally generate textures, sounds and geometry
Does any game do that today? I’m not aware of any. ??
Another thing that compounds on the lack of planetary variation
That’s the same problem again, you need hard drive space for all that 3D variation.
As far as I know all the 3D stuff is what takes up the most space on the hard drive, and that stuff is never procedurally created. /shrug Maybe someday with AI??
You can procedurally generate textures, sounds and geometry
Does any game do that today? I’m not aware of any. ??
Today? No, I don’t think any game does it.
Well, my comment that you replied to was about a specific game that is already out, today. Hence, my point still stands.
Let’s hope that future hardware and games are aligned more with what you described, but today’s games do have limitations, based on the day and age they’re created in.
“because having all those media resources as files makes the startup faster, memory usage down and is easier to modify and replace”
None of that matters, because you can load them in the background/parallel wise, as needed, which is what the game already does today.
But all of that takes space on the hard drive, which brings me back to the point I keep making.
My original comment…
You’re not wrong, but also the space that they would need on your hard drive to make the game really non-repetitive visually would be out of this world (pardon the pun)
, and what I keep replying back to comment on, is specifically about visuals, and variety in the planets, the areas of the planets, and the star systems, and the aliens. 3D models and meshes.
What you been describing is not 3D models and meshes, which is what takes up the majority of the hard drive space.
So, can you describe for me how the hard drive space for 3D models and meshes would be?
Actually, there’s a couple popular mods with an overhauled algorithm. No space required (That wouldn’t make sense anyway). Back when I played through this I wouldn’t touch it without it.
I’m speaking about the 3D models and meshes, visuals.
Variety of planets/systems and various areas on planets is very poor just because of the amount of hard drive space needed for all of the models and meshes.
Removed by mod
And now I remember why I stopped playing the last time. All the things I wanted to do (mostly, getting cooler/better ships and capital ships, and getting better weapons) required grinding insane amounts of money. Plus getting the exact ship you wanted was extremely random (and grindy, because good luck finding the ship with the looks you want and a good rating) but it looks like this update addresses this at least…
Getting money is pretty easy if you set up mines of rare resources. Give it some time and you’ll have all the money you need.
Removed by mod
Hah, I think I figured out the cactus thing by myself right before I stopped playing. But I didn’t have the motivation to make a big enough farm to really start racking up the big bucks
Oh yeah I think I remember reading about that and going “that’s a thing ?” And promptly realizing that none of my bases were on a planet where the profits would be worth the time investment
The planets with big money kinda suck to make bases. They are usually the most hazardous ones. I basically only leave a landing pad and a portal besides the mining stuff to collect and take it to my main base from time to time.
The beauty of all these issues is you can mod them out.
I have yet to find any mods that improve the game in the way I’d like… Or that will even work with the latest version of the game.
You’re not wrong, but also the space that they would need on your hard drive to make the game really non-repetitive visually would be out of this world (pardon the pun). Also not so sure how that would work out on the consoles.
Removed by mod
Does any game do that today? I’m not aware of any. ??
That’s the same problem again, you need hard drive space for all that 3D variation.
As far as I know all the 3D stuff is what takes up the most space on the hard drive, and that stuff is never procedurally created. /shrug Maybe someday with AI??
Removed by mod
Well, my comment that you replied to was about a specific game that is already out, today. Hence, my point still stands.
Let’s hope that future hardware and games are aligned more with what you described, but today’s games do have limitations, based on the day and age they’re created in.
Removed by mod
None of that matters, because you can load them in the background/parallel wise, as needed, which is what the game already does today.
But all of that takes space on the hard drive, which brings me back to the point I keep making.
My original comment…
, and what I keep replying back to comment on, is specifically about visuals, and variety in the planets, the areas of the planets, and the star systems, and the aliens. 3D models and meshes.
What you been describing is not 3D models and meshes, which is what takes up the majority of the hard drive space.
So, can you describe for me how the hard drive space for 3D models and meshes would be?
Removed by mod
deleted by creator
Actually, there’s a couple popular mods with an overhauled algorithm. No space required (That wouldn’t make sense anyway). Back when I played through this I wouldn’t touch it without it.
I’m speaking about the 3D models and meshes, visuals.
Variety of planets/systems and various areas on planets is very poor just because of the amount of hard drive space needed for all of the models and meshes.