• @foggy@lemmy.world
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    5011 months ago

    Want to be honest here, my real pet peeve is that it shows 100%. Ever. At all. Let alone when it hangs there… That’s just insulting.

    If it is 100% complete, I should not be waiting for anything. If I were ever developing an operating system I would never allow for 100% to display on a progress bar. 100% means it’s done. We advance to the next screen. Do not display it. It makes no sense.

    • @Glitch@lemmy.dbzer0.com
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      1811 months ago

      I do often desire a “click to continue” option, especially helpful for asynchronous tasks. Start a render, and when you get back it says 100% without you having to look at the output folder, for instance. I get what you mean though, it certainly should say 100% unless it’s totally donezo. Probably lazy rounding errors in some cases (Microsoft products are the worst at showing accurate progress bars)

      • @foggy@lemmy.world
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        611 months ago

        I would say a click to continue screen would count as a next screen in the context of what I’m talking about.

        I guess I should have been more clear as to say, it should never say 100%, and still be in the loading loop.

        • @Glitch@lemmy.dbzer0.com
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          411 months ago

          Oh for sure! Not trying to get on your back, just agreeing from a UI developers pov :) I seem to have misunderstood your original intent but we’re saying the same stuff I think

    • KptnAutismus
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      711 months ago

      maybe display it for the user for half a second. but nothing else.

      my3d printer does this on long prints too, it’ll say 100% for up to 10 minutes when it’s a really long print. makes no goddamn sense.

      probably rounding shit in the software and a lack of care on the manufacturer’s side.