Cons: *Added stress of fighting traffic for no reason *Added expense of gasoline for no reason *More burning of fossil fuels for no reason *Worse bathrooms that you have to share *Worse kitchen that you have to share *Worse dress code *Less ergonomic office chair *Worse monitors *Slower Internet (in my case, at least) *More annoying disruptions from coworkers *Less peace and quiet needed for concentration *Have to sit in traffic yet again after you get off work
Pros: *Managers get to feel more important when seeing all their little worker bees’ butts in their chairs. *Promotes shitty “office culture” *Corporate real estate owners get to keep collecting rent
False.
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Read the room. Everyone hates these games.
I don’t know. Handhelds are nice for travel, but they can hardly match the raw power of a dedicated home console.
What else do you expect from a video game themed pawn shop?
Insomniac has really set up an impressive iteration of the Marvel universe in these games. I’m a big fan of character designs and storylines. I would love to see them expand it to bring in other characters.
I have their 1gbps plan, but I don’t see how I could utilize anything faster.
Solution: make hold-to-confirm one of the many available accessibility options
I like the idea of using it to give NPC’s intelligent things to say.
In the realm of video games, do whatever makes you feel happy.
There have been plenty of silent (or mostly silent) cartoon characters, even if they weren’t actual mines.
Steve Jobs killed Flash. It was premeditated.
You’re probably right. In this age of impressive AI, Alexa is still dumb as a polished rock.
If it’s trained on Facebook and Instagram posts, it will be a troll and an idiot.
Insomniac has really raised the bar for accessibility features. Even though I don’t necessarily need them, I love that these same features give me the ability to tweak so many aspects of the gameplay to my liking.
Maybe it expands your life perspective enough to make you seek fulfillment outside the grind.
What’s much more important is the number of victims! If you kill a killer you are reducing the total number of victims.
What I like more than this is when games make every individual aspect of difficulty (e.g. enemy health, enemy aggression, enemy damage, etc.) something you can tweak in the accessibility menu. Spider-Man 2 and The Last of Us Part 1 are two good examples of this.