• 2 Posts
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Joined 2 years ago
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Cake day: June 1st, 2023

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  • Yep, streamlining the process to write a new compiler. Most compiler development utilize something like Bison/Flex or by handwriting their own lexer/parser, but those things doesn’t generate AST tree and you still have to read/modify that AST tree before reading it to generate the final resulting code.

    The sheer absurdity in scale of development increases when you realizes that you also have to do the same for LSP server.

    Melosynthos is came up with to think about streamlining all of this in one unified workflow.





  • I don’t think it’s possible for them to do so, because that would means killing the gaming aspect of Windows. GPU on cloud is stupidly overpriced and expensive, just look at Standard_NV6 for an example, it easily cost $10,000/yr according to this (Just look for anything that have “N” in it’s name for GPU enabled VM and they are all expensive.)

    If they try to ban everyone from being allowed to use their own computer hardware, I really doubt people would stay on Windows, they most likely would be in the 5 stages of griefs and then contemplate on switching to either Linux or Mac OSX.







  • Yeah, but when someone is completely new to programming, it’s best to start somewhere easy where there are quite a lot of tools to help them fix bugs in code. In C# IDE, it have a lot of visual indicators to help them identify bugs, debugger is pretty comprehensive and integrated, and there are quite a lot of resources to introduce them to programming in forms of videos and documentations and community. The goal of learning C# is not to only program C#, but to get them acquaintances with general programming such as for loop, memory management like using disposal in C#, recursion functions and so go on. They can use C# as a starting point to just basic programming and then once they are comfortable, they can move on to other language that they are curious about.


  • One of the thing I recommends is to start small. Going from Python to C is quite a leap, because C language requires some fundamental computer science understanding when you write codes that offers no railing or safety net when you make mistakes. I would actually suggests that you start with C#, it is very forgiving when you make a mistake and have various tools to help you identify the bug in your program.

    Big part of C# is that there is available video tutorial on an introduction to C# provided by Microsoft and it have subtitles. The biggest reason why I would recommend C# to beginner is simply that they offers a lot of resources to help beginners understand the fundamental of programming in general. They have tons of books, video tutorials, vibrant community, and so forth. Also C# can run on wide range of platforms, Windows, Linux, Mac OSX, Raspberry Pi, and so forth. Once you master C#, you’ll find that a lot of the knowledge you gained from it is transferable to C, C++, Rust, DLang, and so forth.



  • That’s an interesting dilemma when you bring up Android. I have always considered android device as a hardware compromised device and that it shouldn’t be used for highly confidential data to an extent that you might be using PGP/GPG for.

    But you could have all of your PGP/GPG centrally managed on a Linux system with android device having it’s own unique keypair that is signed by your root PGP/GPG keypair on your Linux system. As for software for managing GPG/PGP on Linux system, I just simply use KGPG which does the job plenty well. If you have to use PGP/GPG on Android Phone, then I recommend sticking with f-droid repository for PGP/GPG key management app, not Google Play Store.

    OpenKeychain Source Code

    OpenKeychain Package on F-droid

    Few use-cases for GPG/PGP on android is encrypting email or chat, but application integration is limited to select few software like K-9 Mail or Conversations.

    –Edited to add–

    Why the heck did server spam duplicates of my comments? :(



  • Currently early atm, but generally, I got the backend code sorted out where we have cross-platform windowing context, vulkan code, accessibility protocol, and so forth. The challenges are the front end GUI, making it looks pretty, it’s still have a way to go.

    And of course the documentation which is still WIP. I wrote other docs sometime like this for C language development community which I have put off for a while since I worked on few projects:

    1. Finish making deliverable for AI Framework to replace Pytorch/Tensorflow that uses IREE Compiler for my client. (IREE Compiler basically takes in your MLIR code and compile that to either SPIR-V shader code, CUDA code, ROCm, or anything else really rather than just mainly CUDA on Pytorch/Tensorflow.) I should have this done by tomorrow, it just making a web for my client that is 90% done and I just have to plug my AI into it.
    2. Work on Melosynthos which is basically a Compiler Generator, it’s about 60% done and can help a lot on building unit tests for GUI Toolkit.
    3. Finish up GUI Toolkit and try to make GUI that takes some inspirations from this
    4. Finish up documentations for that GUI Toolkit
    5. Build a web to demonstrates GUI Toolkit and let people go nut with it.

    The best part is… I solo-develop all of it… facedesk