Don’t Think, Just Jam

I started a screenshot album for my virtual adventures. Check it out if you’d like.

  • 136 Posts
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Joined 2 years ago
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Cake day: November 25th, 2023

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  • I have a few tips for the first Witcher that might help a bit. Its combat is like a (simple) rhythm game, you need to click with specific timing (signalled by the change of mouse cursor) to keep the optimal combo going. Also keep enemy weaknesses, your combat style etc in mind when fighting - not engaging with game mechanics can make things way more difficult then they really are and it’s one of the reasons many people bounce off of the game. Sure, it’s old and somewhat janky but some of the problems can be avoiding by playing properly.

    Anyway, that’s just a suggestion. Good luck!





  • I’m almost done with Race Driver: GRID. I got all the cars, won all but the final 6 races and pretty much got my fill of the game. I soured on it a bit (mostly due to the amount of events I’m not a huge fan of) but I still like it overall. Not enough to grind for the first place on the career leaderboard though.

    I won’t be writing a big summary of the experience as I already mentioned everything before (limited number of tracks, aggressive opponents, mostly fun driving model etc). What I can write however is: playing this title gave me a bit of insight into what I’m interested in in a racing game (in term of events). For GRID the end result looks like this:

    Favourite events Least favourite events
    Touge (not even close) Destruction Derby (I’m so glad it barely exists)
    Touring Cars Club GT
    Open Wheel 24 Hours Le Mans

    Everything else is pretty much a toss-up depending on the event or track, varying between “this is great” and “please kill me”. It was fun but I’m kinda glad I’ll be moving to something else soon.






  • Race Driver: GRID

    My racing career continues. I’m focusing on this rather than Stunt GP since I played that game quite a lot a year or two ago so there’s not much new to experience there. I’d rather go all in on the title I didn’t spend much time with for now.

    I finally decided against skipping 24 Hour Le Mans (took until I bought my own car until I had some fun with it) and played through two so far. Still not my favourite event but it’s not bad. What I did give me more enjoyment however were the open-wheel races - grip on those cars makes it super fun to just zip around the track. I might have to look into some F1 games in the future.

    One thing that stands out is something I already mentioned last week - limited content. I don’t need hundreds of tracks but when you start repeating them across regions within the first 18 races (each region consists of 3 tiers made of 6 events) then something is not right. I still like the game and have a great time but it won’t be replacing Colin McRae Rally 04 as my mainstay racing title.

    Shadowrun: Dragonfall

    I took a few month break after finishing this and Returns back to back and I’m starting to feel ready to go back in. I tried playing custom modules: Antumbra Saga and SNES Reboot.

    The first one started pretty alright, a simple task to infiltrate an office and place a box in specific location. The same mission then turned into a dungeon crawl of a magical cave located under said office, in the middle of a city and fighting through rooms of ghouls and spirits. I was hoping for a slow start with more choices about your approach but it didn’t deliver. I’ll be skipping this one for now unfortunately.

    SNES Reboot… I’d say it was a similar story, except it doesn’t even pretend to focus on non-combat gameplay. You’ll get “random” encounters on the very first map (technically second, since you start in a building) you travel through and based on the info text at the start of this campaign, fighting is pretty much the main thing in this game.
    Not that I expected different considering this is just a remake of the ancient SNES title but I hoped for a little more diversity (dunno, perhaps there’s some later).

    So yeah, my return to Dragonfall was a bust. I’ll probably move on to Hong-Kong next since it’s the only one I haven’t played yet. I just wish there was more to look forward to (especially in terms of custom modules). Oh well, not every game can be Skyrim.



  • I have some experience with that so I’ll throw in my two cents.

    TL;DR for Poland:
    It’s the usual case of loud minority (far-right) and silent majority (everyone else). Most people are fine with immigrants, especially if they get to interact with them. Things may change as polarisation increases though (and there’s a pretty significant push for that at the moment, unfortunately).

    Long version:
    Poland was a pretty multicultural country through a good chunk of its history. It had it ups and downs, plus plenty of conflict and racism (similar to what was present in other European countries at the time) but it wasn’t until WW2 that population homogenised into what you’d think of today.

    After the war, immigration has been slowly but steadily increasing - starting with people from USSR and south east Asia (there’s a pretty significant number of people of Vietnamese descent for example). University cities like Warsaw, Cracow or Lublin are full of international students from all over the world. These people often find jobs and stay around integrating without issues and functioning like everyone else. Same with those who immigrate for purely monetary reasons though here integration can often depend on what kind of job they do/work environment they end up in (low pay workers often live and function together to a higher degree than blue collar ones). Even then, there’s usually some interactions between them and the local population (don’t expect any stereotypical ghettos of unwanted “invaders”).

    Are things perfect? Obviously not, especially with the rise of far-right rhetoric, but most Poles in my experience either don’t care or are more than happy to interact with foreigners. Heck, many still treat it as something unusual and exotic.

    As for Poles being blunt and rude, some of it has to do with how Poles are in general. There’s less “fake” friendliness you’d often see in the Anglosphere and more straightforward “what you see is what you get”. For example, if you ask a Pole “how are you” the usual response won’t be an automatic “fine” or “I’m good” but rather how they actually feel at the moment.
    As always, there’s no one size fits all in this kind of thing and temperaments will differ based on person, region etc. but it’s not just people being ass-holes (usually).

    Anyway, these are my observations on this. I’m sure there are people with less positive view on this topic but hopefully it’ll clear some things at least.


  • I decided to go for a change of pace last week and jumped into 2 racing games I haven’t touched in a while: Stunt GP and Race Driver: Grid.

    Stunt GP

    It’s an RC car racer from 2001 developed by Team17 (guys behind Worms series). It’s a pretty simple game with surprisingly heavy(ish) controls - nothing too crazy but every time I get back to it there’s a second of “oh right, that’s how it feels” flashing through my mind. The game also has 20 or so cars specialising in various styles of driving and an upgrade system (when playing championship).

    It’s a neat little title which still feels and look great.

    Race Driver: Grid

    I started this one multiple times in the past but never really played for long - not because I didn’t enjoy it, it’s just that every time I touched it something else grabbed my attention soon after. This time I’m planning to stick around.
    Getting used to normal racing was pretty straightforward, drifting on the other hand can still be a challenge (I dunno, might have something to do with playing on keyboard). It’s not bad or unreasonably hard but it’s definitely a bigger departure from other games I play (unlike normal driving).

    I have a few small gripes with this titles that don’t necessarily affect my enjoyment but are noticeable enough to warrant a mention. Those being:

    • Extremely short seasons - they consist of only 4 events, regardless of their length.
    • Number of tracks feels a little on the low side - maybe it’ll improve once I unlock everything but there’s been quite a bit of repetition already.
    • Overly aggressive opponents - I was hoping for more… sportsmanship in these races but these guys are a little too contact happy (I literally got bodied into a wall on a wide straight section of a race one time).
    • Very fast progression - I’m a weirdo who (almost always) prefers early game. Experience when you’re a nobody, surviving on scraps and luck. Having tons of money and sponsors thrown at you just for not sucking for a bit doesn’t feel right.

    Other than that? I love the presentation, both in terms of menus and art style (except of constant orange), and I really enjoy the gameplay. I wish vehicle customisation would be a little bit more involved but I realise that’s not the focus here so I’m not too unhappy about it. The game itself is great and that’s the important part.

    Both of these titles feel quite different from my usual picks (Ridger Racer 2 for PSP and Colin McRae Rally 04) so I needed a little bit of time to adjust but after that I was ready to have some fun. Man, I love old racing games.

    Finally, I got in the mood for Halo: Reach so I jumped into that for a bit. Probably won’t be playing the whole thing again this time but I’ll at least zoom through a few levels, trying to get some achievements. Oh, I also took the time to customise my spartan beyond gender and colour like before - finally feels more… “mine”.


  • As the other user said, it was a reboot. One that doubled down on the bad parts of the original and added some new poor ideas on top of it. Stuff like:

    • Even worse story - plot of the first game wasn’t a masterpiece but it was serviceable. It also focused on a personal story rather than a huge threat like the sequel.
    • More combat encounters - something that could’ve been completely skipped in the original (except for one boss fight, if I recall correctly?) now was forced whether you liked it or not. It also felt worse (to me).
    • Locking movement options behind a skill tree - some of the most basic moves from the original game were unavailable for the sake of a worthless progression mechanic.
    • Open world didn’t flow as well as the linear levels of the first game, it was also poorly divided into districts connected by a few specific routes you couldn’t avoid, making it feel even worse.

    There’s probably more that I forgot at the moment but it was simply a bad sequel which didn’t know what made the first game good (in my opinion).

    As for how this one is different? We’ll see when a public version becomes available. One thing that makes me hopeful is the complete lack of talk about combat on their store page. If they can focus on good movement mechanics and the actual delivery gameplay that in itself will be an improvement over Catalyst.