• @argv_minus_one@beehaw.org
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    902 years ago

    Dynamic typing is insane. You have to keep track of the type of absolutely everything, in your head. It’s like the assembly of type systems, except it makes your program slower instead of faster.

    • @Cratermaker@discuss.tchncs.de
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      252 years ago

      Nothing like trying to make sense of code you come across and all the function parameters have unhelpful names, are not primitive types, and have no type information whatsoever. Then you get to crawl through the entire thing to make sense of it.

    • nifty_beaks
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      72 years ago

      I’m not sure that’s a hot take outside early uni programmers.

    • You can do typing through the compiler at build time, or you can do typing with guard statements at run time. You always end up doing typing tho

    • @Boomkop3@reddthat.com
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      12 months ago

      I kinda wanna say… skill issue? But really, dynamic typing is great as long as it fits the problem your solving and you keep your types simple or even just primitive

    • @Olissipo@programming.dev
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      2 years ago

      I like it in modern PHP, it’s balanced. As strict or as loose as you need in each context.

      Typed function parameters, function returns and object properties.

      But otherwise I can make a DateTime object become a string and vice-versa, for example.

      • @argv_minus_one@beehaw.org
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        12 years ago

        What happens when you coerce a string to a date-and-time but it’s not valid?

        Where I’m from (Rust), error handling is very strict and very explicit, and that’s how it should be. It forces you to properly handle everything that can potentially go wrong, instead of just crashing and looking like a fool.

        • @Olissipo@programming.dev
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          12 years ago

          My point is, you won’t ever try. You’d only use “weak” variables inside the function you’re working on.

          It’s explicit when you absolutely need it to be, when the function is being called and you need to know what arguments to pass and what it’ll return

            • @Olissipo@programming.dev
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              12 years ago

              When you say user, you mean a user of a function? In that case PHP would throw a TypeError, and presumably only happens when developing/testing.

              If you mean in production, like when submitting a form, an Exception may be thrown. In which case you catch it and return some error message to the user saying the date string is invalid.

              • @argv_minus_one@beehaw.org
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                12 years ago

                By “user” I mean the person who is using the application.

                Using exceptions for handling unexceptional errors (like invalid user input) is a footgun. You don’t know when one might be raised, nor what type it will have, so you can easily forget to catch it and handle it properly, and then your app crashes.

                • @Olissipo@programming.dev
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                  12 years ago

                  you can easily forget to catch it and handle it properly

                  Even if I coded the form by hand and that happened, it’s on me, not on the programming language.

                  But I don’t, I use a framework which handles all that boilerplate validation for me.

  • @AdmiralShat@programming.dev
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    2 years ago

    If you don’t add comments, even rudimentary ones, or you don’t use a naming convention that accurately describes the variables or the functions, you’re a bad programmer. It doesn’t matter if you know what it does now, just wait until you need to know what it does in 6 months and you have to stop what you’re doing an decipher it.

    • fkn
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      92 years ago

      Self documenting code is infinitely more valuable than comments because then code spreads with it’s use, whereas the comments stay behind.

      I got roasted at my company when I first joined because my naming conventions are a little extra. That lasted for about 2 months before people started to see the difference in legibility as the code started to change.

      One of the things I tell my juniors is, “this isn’t the 80s. There isn’t an 80 character line limit. The computer doesn’t benefit from your short variable names. I should be able to read most lines of code as a single non-compound sentence in English with only minor tweaks and the English sentence should be what is happening in most of those lines of code.”

      • @tatterdemalion@programming.dev
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        2 years ago

        80 character limit is helpful though when you need to have many files open at a time. Maybe 100 is more reasonable. Fighting indentation is important too.

        • fkn
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          02 years ago

          I, too, remember the days before ultra high definition ultra wide monitors.

          I thought this argument was bogus in the 90s on a 21" CRT and the argument has gotten even less valid since then. There are so many solutions to these problems that increase productivity for paltry sums of money it’s insane to me that companies don’t immediately purchase these for all developers.

          • You have a point, devs should be using multiple large monitors. I will often need to have 3-4 files open at once, plus some browser windows. Having some limit on line length helps with this and for fighting code complexity.

            • fkn
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              02 years ago

              The most important thing is comprehension. If something is too long and the length makes it less readable then it is too long.

              But if having 3-4 files open at the same time makes it harder for you to comprehend a single file because you can’t get the full picture, that’s on you.

          • @icesentry@lemmy.ca
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            2 years ago

            I have a massive ultrawide and I still 100% believe in line limits. Long lines are harder to read in general but even with a limit of 100 I frequently have 3 files opened next to each other and I can’t read entire lines easily. Line limits just aren’t about the size of the monitor and I can’t believe people still say that.

            • fkn
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              02 years ago

              I understand the concern, but readability and comprehension are way more important than line length. If the length impairs readability, it’s too long. Explicitly limits are terrible. Guidelines, fine.

              Ultimately, you do you. I still think your crazy and I think your argument is poor.

              • @icesentry@lemmy.ca
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                12 years ago

                Yes a strict 80 character limit would be bad but that’s why modern formatters aren’t strict and default to 90-100.

                I’ve pretty much never seen code that would have been more readable had the lines been longer than that.

                My main argument is still that shorter lines are more readable. I just think it’s a bullshit argument to say that long lines are fine because large monitors exists. I don’t see how that makes me crazy.

                • fkn
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                  12 years ago

                  See, I think length limits and readability are sometimes at odds. To say that you 100% believe in length limits means that you would prefer the length limit over a readable line of code in those situations.

                  I agree that shorter lines are often more readable. I also think artificial limits on length are crazy. Guidelines, fine. Verbosity for the sake of verbosity isn’t valuable… But to say never is a huge stretch. There are always those weird edge cases that everyone hates.

      • @MajorHavoc@lemmy.world
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        12 years ago

        There’s no such thing as self documenting code, unless every method and variable name has the word “because” in it.

        Anyone can read what the code does. The comments are there to answer why it does what it does the way it does.

        Why is invariably lost to time, if it’s not committed to a comment here and there.

        • fkn
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          22 years ago

          This is a pretty ridiculous position to take but if you believe it then I’m glad you write the comments you do.

          There is an argument that commenting on the lack of expected code is valuable for this reason, but it certainly isn’t true in all situations.

          • @MajorHavoc@lemmy.world
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            12 years ago

            We can agree on “not all situations”. Often the answer to “why did we do it this way?” is blazingly obvious, and no one wants a comment.

            But we all know that sometimes the “why” isn’t obnoxious at all.

            As far as I can tell, developers who do believe in self-documenting code either haven’t learned the power of “why?”, or they have a secret technique for encoding “why?” into their code structure.

            If it’s the second thing, I would be delighted to be brought in on it. (No sarcasm. Maybe I’ve missed a trick here.)

            • fkn
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              02 years ago

              I’ll answer in a couple of different ways.

              1. If I am writing library code my why is you have an end use and I don’t care why you use it and you don’t care why I wrote it. You only care about what my code does so you can achieve your why.

              2. If we are working on the same code we have different whys but the same what. Then your comment as to why isn’t the same as mine which makes the comment incorrect.

              3. We are looking at a piece of code and you want to know how it works, because the stated what is wrong (bugs). This might be the “why” you are looking for, but I call this a “how”. This is the case where self documenting code is most important. Code should tell a second programmer how the code achieves the what without needing an additional set of verbose comments. The great thing about code is that it is literally the instructions on the how. The problem is conveying the how to other programmers.

              There are three kinds of how: self evident, complex how’s requiring multiple levels of abstraction and lots of code and complex short how’s that are not apparent.

              The third is where most people get into trouble. Almost all of these cases of complexity can be solved with only a single layer of abstraction and achieve easily readable self documenting code. The problem for many cases is that they start as a one off and people are lousy at putting in the work on a one-off solution. Sometimes the added work of abstraction, and building a performant abstraction, makes a small task a large one. In these cases comments can make sense.

              Sometimes these short, complex how’s require specialists. Database queries, performant perl/functional queries, algorithmic operations, complex compile time optimized templates (or other language specific optimizations) and the like are some of the most common examples of these. This category of problem benefits most from a well defined interface with examples for use (which might be comments). The “how” of these are not as valuable for the average developer and often require specialist knowledge regardless of comments for understanding how they work. In these cases what they do is far more valuable than how or why.

              • @MajorHavoc@lemmy.world
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                12 years ago

                You’ve given a lot of consideration to modern recently created code. But the best modern recent code goes on to become someone’s legacy nightmare. (The most fit and correct code survives long after anyone really wishes it would.)

                In high quality legacy nightmare code “why” is lost, unless someone wrote it down.

                I’ve been on both sides of that mystery. “Why didn’t they just do X?”

                • Sometimes it was because X didn’t exist yet, or wasn’t matute enough.
                • Sometimes it was because X is fundamentally the wrong solution, in a very subtle way.

                There’s two ways to know the difference:

                  1. Painful trial and error.
                  1. A comment (or document) answering “why”.

                I prefer the second way, but I happily charge more for the first way.

    • @tatterdemalion@programming.dev
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      2 years ago

      This is why code review exists. Writer’s can’t always see what’s wrong with their work, because they have the bias of knowing what was intended. You need a reader to see it with fresh eyes and tell you what parts are confusing.

      That’s not to say you shouldn’t try to make it readable in the first place. But reviewing and reading other people’s code is how you get better.

    • @rolaulten@startrek.website
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      12 years ago

      Let’s take this one step further. I should be able to get the core ideas in your code by comments and cs 101 level coding (eg basic data structures, loops, and if/then).

  • @Elderos@lemmings.world
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    2 years ago

    The best codebase I have ever seen and collaborated on was also boring as fuck.

    • Small, immutable modules.
    • Every new features was coded by extension (the ‘o’ in S.O.L.I.D)
    • All dependencies were resolved by injection.
    • All the application life cycle was managed by configurable scopes.
    • There was absolutely no boiler plate except for the initial injectors.
    • All of the tests were brain-dead and took very minimal effort to write. Tests served both as documentation and specification for modules.
    • “Refactoring” was as simple as changing a constructor or a configuration file.
    • All the input/output of the modules were configurable streams.

    There is more to it, but basically, it was a very strict codebase, and it used a lot of opinionated libraries. Not an easy codebase to understand if you’re a newbie, but it was absolutely brain dead to maintain and extend on.

    Coding actually took very little time of our day, most of it consisted of researching the best tech or what to add next. I think the codebase was objectively strictly better than all other similar software I’ve seen and worked on. We joked A LOT when it came time to change something in the app pretending it would take weeks and many 8 pointers, then we’d casually make the change while joking about it.

    It might sound mythical and bullshity, and it wasn’t perfect, it should be said that dependency injection often come in the form of highly opinionated frameworks, but it really felt like what software development should be. It really felt like engineering, boring and predictable, every PO dreams.

    That being said, I given up trying to convince people that having life-cycle logic are over the place and fetching dependencies left and right always lead to chaos. Unfortunately I cannot really tell you guys what the software was about because I am not allowed to, but there was a lot of moving parts (hence why we decided to go with this approach). I will also reiterate that it was boring as fuck. If anything, my hot take would be that most programmers are subconsciously lying to themselves, and prefer to code whatever it is they like, instead of what the codebase need, and using whatever tool they like, instead of the tools the project and the team need. Programming like and engineer is not “fun”, programming like a cowboy and ignoring the tests is a whole lot of fun.

      • @Carol2852@discuss.tchncs.de
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        211 months ago

        Sure try to replace the one or two people that hold the whole team together. I’ve seen it a couple times, a good team disintegrates right after one or two key people leave.

        Also, if you replace half the team, prepare for some major learning time whenever the next change is being made. Or after the next deployment. 🤷‍♂️

  • @MrTallyman@programming.dev
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    622 years ago

    My take is that no matter which language you are using, and no matter the field you work in, you will always have something to learn.

    After 4 years of professional development, I rated my knowledge of C++ at 7/10. After 8 years, I rated it 4/10. After 15 years, I can confidently say 6.5/10.

    • @BaskinRobbins@sh.itjust.works
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      192 years ago

      Amen. I once had an interview where they asked what my skill is with .net on a scale of 1 - 10. I answered 6.5 even though at the time I had been doing it for 7 years. They looked annoyed and said they were looking for someone who was a 10. I countered with nobody is a 10, not them or even the people working on the framework itself. I didn’t pass the interview and I think this question was why.

      • fkn
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        72 years ago

        Your mistake was giving them an answer instead of asking how the scale was setup before giving them a number. Psychologically, by answering first your established that the question was valid as presented and it anchored their expectations as the ones you had to live up to. By questioning it you get to anchor your response to a different point.

        Sometimes questions like this can be used to see how effective a person will be in certain lead roles. Recognizing, explaining and disambiguating the trap question is a valuable lead skill in some roles. Not all mind you… And maybe not ones most people would want.

        But most likely you dodged a bullet.

        • I was kicking myself for days afterwards for not doing exactly as you said. I’m not good at these types of interview questions in the moment. Also before that was the tech interview classic of asking a bunch random trivia questions, which I actually nailed. Also this was for dev II position.

          I definitely dodged a bullet though. Some months later I got hired at a different company for 30k more.

      • @BilboBargains@lemmy.world
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        42 years ago

        Did your interviewer profess to be a 10 in .net, otherwise how would they know what that looks like? I was told that I’m unsuitable as a programmer of PLC because I never used their software before. That I write the algorithms that go into a PLC was not sufficient. These people are looking for unicorns but find donkeys everywhere they look.

      • @CodeBlooded@programming.dev
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        29 months ago

        As a hiring manager, I can understand why you didn’t get the job. I agree that it’s not a “good” question, sure, but when you’re hiring for a job where the demand is high because a lot is on the line, the last thing you’re going to do is hire someone who says their skills are “6.5/10” after almost a decade of experience. They wanted to hear how confident you were in your ability to solve problems with .NET. They didn’t want to hear “aCtUaLlY, nO oNe Is PeRfEcT.” They likely hired the person who said “gee, I feel like my skills are 10/10 after all these years of experience of problem solving. So far there hasn’t been a problem I couldn’t solve with .NET!” That gives the hiring manager way more confidence than something along the lines of “6.5/10 after almost a decade, but hire me because no one is perfect.” (I am over simplifying what you said, because this is potentially how they remembered you.)

        Unfortunately, interviews for developer jobs can be a bit of a crap shoot.

        • @BaskinRobbins@sh.itjust.works
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          9 months ago

          They wanted to hear how confident you were in your ability to solve problems with .NET. They didn’t want to hear “aCtUaLlY, nO oNe Is PeRfEcT.”

          Yeah, I mean no shit, with hindsight it’s obvious they were looking for the 10/10 answer. I was kicking myself for days afterwards because that’s the only question I felt I answered “wrong”. Tech interviews are such a shit show though that you can start to overthink things as an interviewee. Also, an important aspect of the question that I didn’t mention was they specified “1 is completely new, and 10 is working at Microsoft on the .net framework itself”. The question caught me off guard. I have literally no idea what working at Microsoft on the framework is like. In that context being a 10/10 felt like being among the most knowledgeable person of c# of all time. Could I work on the framework itself? Idk maybe, I’ve never thought about it, I don’t even know what their day to day is. I should’ve just said 10/10 though, it was a dev II position to work on a web app, it wouldn’t have been that hard.

          • @CodeBlooded@programming.dev
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            9 months ago

            10 is working at Microsoft on the .net framework itself.

            An interesting spin. I like to imagine that you could have answered “10/10,” taken a pause, and declared that you’re leaving the interview early to apply directly to Microsoft to “work on the .net framework itself.” 🤓

            dev II position to work on a web app

            ”we want you to tell us that you’re over qualified for the role”

    • @ParsnipWitch@feddit.de
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      2 years ago

      Understanding how complex something is, is irriversible. Once you reach that plateau you will always know how much there is you don’t know.

  • idunnololz
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    592 years ago

    You can always solve a problem by adding more layers of abstraction. Good software design isn’t to add more layers of abstractions, it’s to solve problems with the minimum amount of abstractions necessary while still having maintainable, scalable code.

    There are benefits to abstraction but they also have downsides. They can complicate code and make code harder to read.

  • @r1veRRR@feddit.de
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    562 years ago

    Compiler checked typing is strictly superior to dynamic typing. Any criticism of it is either ignorance, only applicable to older languages or a temporarily missing feature from the current languages.

    Using dynamic languages is understandable for a lot of language “external” reasons, just that I really feel like there’s no good argument for it.

  • OADINC
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    2 years ago

    This is the only way;

    if (condition) {
        code
    }
    

    Not

    if (condition)
    {
        code
    }
    

    Also because of my dyslexia I prefer variable & function names like this; ‘File_Acces’ I find it easier to read than ‘fileAcces’

  • @hansl@lemmy.ml
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    522 years ago

    Hot take: people who don’t like code reviews have never been part of a good code review culture.

  • @Crisps@lemmy.world
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    452 years ago

    Dynamically typed languages don’t scale. Large project bases become hard to maintain, read and refactor.

    Basic type errors which should be found in compilation become runtime errors or unexpected behavior.