• The Hobbyist@lemmy.zip
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    9 months ago

    Great to see transparent information about framerates distinguishing AI frames from original frames.

    One question is, how should one understand the GPU vram usage, when it is reported as 16.0/15.7 GB?

    • Malix@sopuli.xyz
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      9 months ago

      One question is, how should one understand the GPU vram usage, when it is reported as 16.0/15.7 GB?

      IIRC, using more vram than what’s on the card isn’t a show-stopper, just slow. The parts that don’t fit on the card just lay in RAM and are swapped back on card when needed. This is fairly slow and comes with a performance penalty, which is why the numbers are shown as red on there.

      as for why it’s not showing full 16 GB as being the max? … no clue, probably the card needs some vram for it’s own operation/general framebuffer (or whatever is the term) for displaying eg. the os, not just the game. But I’m just guessing.

      • xavier666@lemm.ee
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        9 months ago

        Wait, if GPU swap is in RAM, and RAM swap is in disk, is it technically possible that my frames are saved in disk temporarily?

        • Malix@sopuli.xyz
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          9 months ago

          frames, probably not. But textures, geometry data, shaders and stuff like that, probably? I guess.

        • SGH@lemmy.ml
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          9 months ago

          Steam already had the FPS counter in its overlay.

          I imagine they will add an option to have the full thing.

          • Link@rentadrunk.org
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            9 months ago

            Yes but it never had this much detail before. It only had all this detail on steam deck as it was using Mangohud instead of the built in one from steam overlay

  • Malix@sopuli.xyz
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    9 months ago

    cool. in general the plain fps readout is enough for me, but a more comprehensive option sure doesn’t hurt. Hopefully that’ll come to linux as well.

  • Brewchin@lemmy.world
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    9 months ago

    Nice! This is MangoHud levels of useful.

    The last time I checked Steam’s performance overlay stuff it was… minimal.