- cross-posted to:
- steam@programming.dev
Great to see transparent information about framerates distinguishing AI frames from original frames.
One question is, how should one understand the GPU vram usage, when it is reported as 16.0/15.7 GB?
Removed by mod
One question is, how should one understand the GPU vram usage, when it is reported as 16.0/15.7 GB?
IIRC, using more vram than what’s on the card isn’t a show-stopper, just slow. The parts that don’t fit on the card just lay in RAM and are swapped back on card when needed. This is fairly slow and comes with a performance penalty, which is why the numbers are shown as red on there.
as for why it’s not showing full 16 GB as being the max? … no clue, probably the card needs some vram for it’s own operation/general framebuffer (or whatever is the term) for displaying eg. the os, not just the game. But I’m just guessing.
Wait, if GPU swap is in RAM, and RAM swap is in disk, is it technically possible that my frames are saved in disk temporarily?
frames, probably not. But textures, geometry data, shaders and stuff like that, probably? I guess.
Is that different from what steam Deck has?
The one on the deck is based on Mangohud. This one seems to be custom made
Maybe they are going to replace the one on Steam Deck with this one?
Steam already had the FPS counter in its overlay.
I imagine they will add an option to have the full thing.
Yes but it never had this much detail before. It only had all this detail on steam deck as it was using Mangohud instead of the built in one from steam overlay
cool. in general the plain fps readout is enough for me, but a more comprehensive option sure doesn’t hurt. Hopefully that’ll come to linux as well.
Nice! This is MangoHud levels of useful.
The last time I checked Steam’s performance overlay stuff it was… minimal.
That’s a great addition
How do you turn the fps counter off? I can’t find it in the settings.







