mudle@lemmy.mlM to Linux Gaming@lemmy.ml · 2 years agoMicrosoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"www.phoronix.comexternal-linkmessage-square5linkfedilinkarrow-up135arrow-down11cross-posted to: opensource@lemmy.mllinux@lemmy.ml
arrow-up134arrow-down1external-linkMicrosoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"www.phoronix.commudle@lemmy.mlM to Linux Gaming@lemmy.ml · 2 years agomessage-square5linkfedilinkcross-posted to: opensource@lemmy.mllinux@lemmy.ml
minus-squaremudle@lemmy.mlOPMlinkfedilinkarrow-up15·2 years agoYes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.
Yes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.