@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 3 months agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square29fedilinkarrow-up155arrow-down15
arrow-up150arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 3 months agomessage-square29fedilink
minus-square@ZeroHora@lemmy.mllinkfedilinkEnglish9•3 months agoStupid seasonal buff that make some healers heals 15% more, dps deal 20% more damage and tanks have 15% more HP. They need to remove this idea ASAP
minus-square@Voyajer@lemmy.worldlinkfedilinkEnglish8•3 months agoIt’s a really weird choice to not have the first season without these modifiers if they’re dead set on having them.
minus-square@Gerudo@lemm.eelinkfedilinkEnglish4•3 months agoOh wow I hadn’t heard about this. Please don’t.
minus-square@meant2live218@lemmy.worldlinkfedilinkEnglish2•3 months agoI mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.
Stupid seasonal buff that make some healers heals 15% more, dps deal 20% more damage and tanks have 15% more HP. They need to remove this idea ASAP
It’s a really weird choice to not have the first season without these modifiers if they’re dead set on having them.
Oh wow I hadn’t heard about this. Please don’t.
I mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.