• @KindaABigDyl@programming.dev
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    6 months ago

    The other guy mentioned:

    they already said they were Mac only because they used Metal for rendering

    And you say:

    Metal is basically the only graphics API on Mac

    So they’re on Mac bc they need Metal, but they picked Metal bc they’re on a Mac? It’s circular and friggin weird man

    Not to mention there are cross-platform wrappers that will pick from all three depending on system - some that are very prolific among Rust devs (Zed is coded in Rust) like wgpu, for instance. They could’ve used wgpu and supported all 3 from the get-go and it would be easier than doing Metal anyway!

    And so picking just Mac and/or Metal first is suspicious.

    • @aksdb@lemmy.world
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      16 months ago

      I don’t see where your problem comes from. It’s really simple: they wanted to target Mac, likely because that’s their preferred platform. So obviously they use the best fitting APIs for that purpose. Why would they develop a Linux or Windows application, if what they want is Mac? Nothing suspicious about that.