• @AllNewTypeFace@leminal.space
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    127 months ago

    In the age of the Steam Deck and Proton, the Windows API has largely been demoted to a virtual machine that is already implemented on Linux. Given that some 5% of the market play on Linux, game publishers have an incentive to not write their Windows code in such a way that it breaks on Proton.

    • @Eximius@lemmy.world
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      97 months ago

      It’s more like “Demoting Windows API from a virtual machine to some .so libraries and a loader executable”