I have a gtx 1080. 2025 games are mostly written in unreal 5. Unreal 5 is designed such that not even the highest end gpus can actually run it without framegen. And now also with mandatory raytracing.
Older games still work, and they look and run better for me.
It does depend on the game, Satisfactory for example uses UE5 (5.3.2) and runs perfectly fine for me without framegen at 5120x1440. Admittedly I run it on an RX 6900, so not an average card. But at the other hand it’s already an older one and that resolution approaches 4K.
Unless something changed fairly recently the game also doesn’t use Lumen by default, let alone raytracing. Was RT made mandatory in later UE5 versions? Because it’s definitely not mandatory for every UE5 version.
UE5 is by no means a lightweight engine, but I do wonder how many of the issues are caused by lack of optimisation.
I have a gtx 1080. 2025 games are mostly written in unreal 5. Unreal 5 is designed such that not even the highest end gpus can actually run it without framegen. And now also with mandatory raytracing.
Older games still work, and they look and run better for me.
And most U5 games look kinda the same
It does depend on the game, Satisfactory for example uses UE5 (5.3.2) and runs perfectly fine for me without framegen at 5120x1440. Admittedly I run it on an RX 6900, so not an average card. But at the other hand it’s already an older one and that resolution approaches 4K.
Unless something changed fairly recently the game also doesn’t use Lumen by default, let alone raytracing. Was RT made mandatory in later UE5 versions? Because it’s definitely not mandatory for every UE5 version.
UE5 is by no means a lightweight engine, but I do wonder how many of the issues are caused by lack of optimisation.
ue5 doesn’t force rt. But the number of games that do mandate rt (ex the latest indiana jones game) is increasing. I flat out can’t play those.