• @BreadstickNinja@lemmy.world
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    365 months ago

    I can no longer tell whether terribly written articles are written by terrible writers, terrible AI, or terrible writers using terrible AI.

    • @Viri4thus@feddit.org
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      5 months ago

      It’s screenrant, all of the above apply.

      Otherwise I’ll follow Ralph’s and ACG’s advice and will wait for a sale for this. It may be ok in 1y.

        • @Viri4thus@feddit.org
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          25 months ago

          Jap, I’ve been a fan since the beginning. I even played survarium. I have all of the games on steam and physical (minus this one) so I’m a die-hard GSC fan. I was quite pissed when they took that MS exclusivity deal because I saw this happening a mile away. I knew they were going to be forced to release a substandard version to slot in MS’s calendar rather than when they felt it was ready. I’m happy to buy it down the line when it is more of a complete work and physical editions hopefully enclose a stable self contained game rather than needing an extra 140GB download to play the game I already paid for.

    • @withabeard@sh.itjust.works
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      55 months ago

      AI’s current writing style on topics like this, is to repeat the same thing in subtly different ways. If you find yourself reading the same paragraph 3 times in a row, then it’s probably AI.

      • @BreadstickNinja@lemmy.world
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        45 months ago

        Redundancy is one tell, for sure. But another sign of AI slop is writing like this:

        “While STALKER 2 can be a compelling experience even with inconsistent performance and a multitude of bugs, the continued presence of these problems could hinder the game’s chances at success.”

        It reads like a middle school essay. Words for the sake of words, that don’t really mean or convey anything. Baby’s first thesaurus.

        • @deranger@sh.itjust.works
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          5 months ago

          It’s not online/offline like the internet, it’s just referring to how the AI is doing open world stuff. A-life has two modes. Online which is a bubble around you where enemies are rendered with models and doing things in the world, and offline where they’re basically just numbers on a spreadsheet. They have simulated activity offline, like walking around, looting things, sleeping, etc. but aren’t actually spawned into the world until your online “bubble” is nearby.