For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!
Discuss all things Starfield below!
Coming fresh off BG3, the quality of the writing and the amount of character expression in dialog is like night and day. Honestly there was even one moment fairly early on when I said to myself “Fallout 4 would have let me extort this guy” and then I realized how egregious it was that I felt I had less agency in this quest than in FO4.
Upsides:
- side quests other than the radiant ones are mostly cool so far
- stealth archer isn’t so good that you can just play that way straight out, but the tree makes it looks eventually strong
- zero g combat in a derelict space station was cool. I hope there’s more of that
- base building seems fine, I’m not sure what it’s for, but it seems fine
Downsides:
- ship stuff feels bad. I don’t care about fast travel, but it’s just about the weakest ship-to-ship combat that I’ve played. Its early yet, though. Boarding a ship was cool at least.
- combat AI is not good. Enemies never seem to take any initiative, they mostly just crouch behind wherever you found them
- the setting has no… flavor? The factions feel like fallout analogues but without fun or verve. Maybe I just haven’t found the weird shit yet, but I’m not optimistic.
Just played 4 hours. Not saying whether the game is good or bad, but I’m not seeing the point of the spaceship yet.
It’s looks like merely a medium for the fast traveling mechanic. You can’t really “move” in space (as far as ive tried), and can’t use it to fly within a planet.
I expected being able to manually travel from planet A to planet B and finding cool stuff along the way. If you wanna actually move you need to fast travel.
I also expected to be able to get in my ship and go from place A to place B within the same planet (also finding cool stuff along the way). It seems that also is just done by fast traveling only.
This is one of the more biting criticisms I’ve heard of the game. It results in a lack of feeling of scale and scope. The universe just feels like connected places, instead of worlds within a galaxy. No Mans Sky got this right, and it’s surprising that Bethesda would fumble such a core mechanic. It looks like they tried to cover up this wart by… removing city maps.
Elite dangerous did it better. A mix of both maybe.
Watched a streamer play for quite a while and my primary takeaway is that I wish Bethesda would just scrap their engine and start fresh.
It’s got the same stiffness, gliding movement, butt-ugly NPC’s, and just the general feel of 15 year old Bethesda RPGs. I expect I wouldn’t be able to enjoy it for the same reason I struggled with fallout 4.
Careful. The last time I spoke ill of Gamebryo+++++++ I was the subject of a short-lived harassment campaign. Bethesda fans are bizarrely protective of this Frankenstein engine. Get this: you still can’t climb ladders! It’s fucking 2023.
I’ve never understood this argument, most game engines are based on 20+ year old technology and have been updated throughout the years. Can the creation engine be improved upon? Definitely yes, but the engine’s age has almost nothing to do with it.
Their point is that the engine doesn’t show signs of being improved upon during that time and is still stuck feeling like a 20 year old engine.
If you mean just the Creation Engine, that was 2011.
If you trace it back to Gamebryo, then Morrowind was 20 years ago, but I don’t think that one can say that even Skyrim looks much like Morrowind.
Skyrim literally had some of the same exact problems that Morrowind had.
Personally I want them to keep the creation engine, if only for the stellar mod support. But let’s not kid ourselves, it desperately needs an overhaul.
scrapping their engine is a terrible idea, and folks need to stop repeating it
just shows that you dont know what engines are, do or how they evolve
I7-11/3070/32GB and I have been having a lot of fun. I play all games on very hard and this one I was thinking maybe I should tone it down. I didn’t and I didn’t regret it.
30+ hours in and after reading this thread I feel like some people just got unlucky or were expecting something like SC or SpaceBourne 2. This isn’t those games and weren’t promised to be. I play both of those games and SC is a mess 12 years and $600k later and SB2 is awesome and only made by one guy! But this game is way polished and ready by comparison. By far imo.
I was maybe 4 hours in and got sidetracked in a solar system surveying everything. I forgot about the original quest to scan a moon and just traveled to every planet and not only had a great time scanning and scouting across different moons and planets but was also helping randoms with distress calls and 3 on 1 battles against Spacers in spaceships. By the time I was done with that solar system I was 18 hours in.
I would scan a planet, find a spot to land and drop in. Scout every place that popped up and then set another course on the same planet and repeat. Never did I feel bored or that I was going to see the same assets. Every spot felt unique and well designed. One planet felt like the American Southwest, it was so beautiful.
I highjacked a landed vessel during my surveying mission and upgraded and redesigned it for more maneuverability and storage and I have to say that the ship editor is so well done. I have 1000+ hours in FO76 and the camp building in that was really great and Bethesda has made the industry standard camp building format in SC. It is really an improvement from FO4 to current. I cannot wait until the mods really open this masterpiece up.
I haven’t even touched the base building yet btw.
The space combat is solid. From what I gather people don’t really know how to do space combat. Especially when in bulk freight ships or similar. You have to boost right at them guns blazing and then hard turn when you pass them so you can get behind them. Watch your throttle as you will only turn fast when it’s at halfway (within the white lines). I can take on 3 Spacer attackers on very hard difficulty with this method. If you can track the enemy (perk i think?) do it and just kill their shields and weapons. If you just kill their engines they love to just tumble in space and shoot at you. I usually kill two and then disable the third and board. It’s hard af and fun af.
I would like to be able to spacewalk but also see why it’s not included in Starfield. It’s fun but as I have experienced it in SC all of that extra functionality doesn’t really add to the game. It’s a pain to get out of your ship and fly over to the enemy ship and then try to gain access. I like the way Bethesda did it. Super easy.
Also the space travel is super easy. Fast traveling is great and keeps the game going without having problems finding where you want to go. SC has this problem. Their map of one solar system is terrible and doesn’t work half of the time. It’s only 1 solar system and barely works. Not to mention the navigation in SC and SB2 typically bug out and don’t work which calls for a reboot. Bethesda said fuck that and did better. Sure it’s not as immersive but immersion really has potential to take away from the game and progress.
The overall look and feel is what I was hoping in FO76. Vast improvement. The gunplay is on par with what I want and expect. Fighting on moon bases is fucking awesome. On very hard the enemies are harder, their tactics are okay, not great, but challenging enough to keep you guessing. Abandoned bases are always fun to attack. Loot is everywhere.
Some NPCs are bugged. It’s annoying but infrequent enough to not be a game breaker. The NPCs just talking to you randomly is weird, especially when you are walking through a city and your companion is already talking to you. Needs work.
I caught Shrouds stream and it looks like this game just gets better. I can’t wait to jump back in.
Spent a few hours trying to fix the broken ultrawide support. Eventually, the good old hex edit fix for aspect ratios on the EXE did the trick. After that, the FOV was messed up, but the game doesn’t have an FOV slider (or HDR, or DLSS)… so eventually I managed to fix that with a custom ini.
The next few hours was spent shooting pirates like I was playing Far Cry in Space, and struggling with the game’s horrifically designed UI, menus, and inventory. So far, I am feeling very angry about the game. Like we were flat-out lied to about what the game was. There is no exploration. There’s barely even “space”. You just teleport from map to map shooting pirates… with a little scanning creatures and mining rocks mixed in. I don’t understand how anyone is okay with this.
Unfortunately it isn’t what I wanted out of this game.
Loading screen to land on a planet, loading screen to leave my spaceship, no seamless entry into caves or buildings. Planets and space having boundaries. Can’t use my spaceship to traverse.
Glad people enjoy it, but I was looking for something more akin to NMS or Star Citizen.
I feel like I’ve burned myself out a little bit on story heavy games after Baldurs Gate 3, so I cannot concentrate on the story lol
But otherwise…
Fps jumps between 30 and 90 and I feel the slowdowns (rtx3080, Ryzen 3900x here).
The graphics and animations are kind of shit. Standard Bethesda.
The menus are super fiddly.
The aesthetic is cool. I love the retro futuristic bulky style.
Music is great!
Voice acting thus far, is good.
Starship is cool but basically unnecessary. You just fast travel anyway.
Combat is pretty cool but stiff.I haven’t played super far yet so im hoping it gets a bit better soon.
Music is great!
Thanks. I specifically meant to ask about this in this thread and forgot.
I liked the music in New Vegas a lot, liked Fallout 4. Fallout 76 was a disappointment music-wise – I’m not a fan of country, and didn’t think that the DJing was good, left the radio off. Was really hoping that the Starfield music would be good.
That’s because Obsidian did new Vegas. Bethesda is good at making promises not games.
I did not bite and will avoid it until 75% off GOTY edition all DLC in etc. Patient gamer through and through, burnt way too many times. So far what I read about it, it not optimized, it’s shallow, lacks polish, etc etc. Basically, a standard AAA fare, something we sadly grew to expect from major studios. Will be watching it for a while to see what I’m missing.
There’s no reason for studios to behave better when they get a bazillion pre-orders and games make a profit before they’re even released. When that dynamic is in play there will always be an army of MBAs who point out that the purpose of the company is hyped releases and everything else is strictly secondary.
So to sum up, I agree. I won’t be touching this until it’s mature, stable, and on sale.
I’ve got Game Pass and it comes with it. So no waiting for me!
I have no arguments against it. Do your part and let us know if we’re missing out on anything. How does it stack against No man’s sky?
I hated NMS so I think starfield is kind of better but not at all in any sense of a space sim / 4x aspect. Space is mostly just a minigame with arcadey feel in a not great way imo.
It’s a bethesda RPG first and foremost and honestly it plays mostly like a fallout 4 total conversion mod. Instead of a map (there are none) you just get a bunch of fast travel points. Planets have 1-3ish “biomes” which are individual rng maps with POIs which are very far apart and often meaningless.
I really loathe the equipment system in Starfield. Attachments require very specific resources and if you have two identical guns side by side, one with an extended magazine and one with a reflex scope there is absolutely NO way to combine those attachments or weapons in any way. They are always unique. Plus as you level up the same weapons get new prefixes that are simply higher damage versions of the same thing, same ammo and everything.
Oh and for fun when you mod a weapon to be full auto it loses ~60% of it’s per hit damage because DPS is the only stat they balanced on. Semi-automatic weapons and weapon mods are the only way to reasonably play. There isn’t much in the way of fully automatic skill tree items that make up for the huge ammo costs of fully automatic weapons and frequent reload times either- after all that 80 round mag simply does 3 times the damage when your weapon is semi auto instead of fully auto.
Just too much carbon copy crap for me. I wanted innovation and I got a fallout mod.
Fuck preordering
Not only preordering, spending almost 50% more on the game just to play it 5 days early. The fuck is wrong with people, no wonder the industry got like it is.
I’ve been having a ton of fun with it. I’ve only played 4 hours so far, but it’s definitely the smoothest Bethesda game in terms of performance and animations, also in my experience not many bugs. Playing on a 1440p monitor with a 7900XT and I get pretty consistent 100fps (my monitor freaks out if I raise the hz higher than 100 so can’t tell how high it’ll go).
In terms of gameplay, space combat is reasonably entertaining and flying the ship is fairly well thought out. Whilst you can’t fly directly between planets like in Elite Dangerous, the primary purpose of ship control is combat and it does fairly well. On my computer, loading screens are pretty much instant, so travelling between planets isn’t a problem. Combat is fairly fun, and the AI behaviour has been much improved from previous Bethesda games. Still not always perfect but they do behave more naturally. Environmental storytelling also has a much larger presence again, with a lot of interactions and things to read. Also, this really fulfils my fantasy of being just a citizen in a sci-fi world. Walking around my ship, seeing the little bathroom and crew chambers, it’s really cool, it feels very lived in and really makes it feel like you’re an explorer on the fringes of space, living out of a ship.
There are a lot of comparisons with No Man’s Sky, but honestly I feel they’re completely different games, by design. Starfield is more Bethesda’s take on a Mass Effect style game.
Anyway, people have a lot of mixed opinions, but I’ve been loving it!
my monitor freaks out if I raise the hz higher than 100 so can’t tell how high it’ll go
Try a shorter monitor cable? I had a really long cable that did not deal well with high refresh rates.
Thank you! Unfortunately I’ve tried multiple cables with different lengths, as well as DP and HDMI, different GPU’s and different OS’s, iGPU vs discrete, the only common failure is the monitor. Unfortunately it’s happening on both of them, same model of monitor and seems to be a common flaw. They are about 6 years old now though
For old monitors breaking or acting weird a lot of times it’s capacitors going bad & popping. I love looking around at the insides of tech things that stopped working right to try seeing why & maybe fixing them so just curious what could be causing it :)
Did the game pass for a month. No way I’ll spend 70. So far not impressed. I really don’t care for the start of the game
I only played a few hours on my Steam Deck (because it would freeze on my PC), but what I saw was slightly disappointing. The game looks great, even on the Steam Deck with FSR blurring everything, the gun mechanics are fun, the character animations are the best I’ve ever seen from this studio. The performance is also very good on the Deck, with stable
60FPS30FPS (edit: when I wrote this initially I was just eyeballing it, but didn’t bother to check that Steam capped the frame rate to 30 by default lol, so it was actually 30 and not 60…my bad) in indoor scenes and playable sub-30 in large outdoor areas.…but the exploration. Man, Bethesda is known for their exploration, yet the spaceship is a gimmick at best. To be fair, I haven’t played enough to get familiar with everything yet, but I don’t expect that part to get much better. The game feels like Fallout, except instead of having a giant seamless open world to explore, you have a giant open world with tedious transitions between different areas. Maybe it’ll grow on me, but it’s not at all what I was expecting.
EDIT: update after playing some more.
The game definitely grew on me! The exploration is still shitty, but everything else makes up for it. I’m at ~9 hours on my Steam Deck, and even with all the FSR blurring I’m enjoying it a lot. I started doing a side quest collecting on bad debts for a bank, and during one of them I found a mission terminal on Mars offering a reward to anyone who surveys a distant planet, and on my way to the planet I picked up a distress call from a settler asking for help to fight off a bunch of pirates, and stumbled upon a drama between 3 settler families, then hijacked a pirate ship and found some “sentient AI” contraband inside and then… I went to sleep because it was late.
So in short, it definitely feels like a typical Bethesda game, but in a good way. Just side quests on top of side quests, but with less bugs.
The ship combat is still bland. I found it very easy. Idk if it’s because it’s early in the game, but no enemy has even gotten close to killing me, even when it’s 3 on 1 and we’re using the exact same unmodified ship. On the one hand, that’s boring, but on the other hand I appreciate not having to spend a lot of time in ship combat. However, now that I discovered how to board and hijack a ship, the combat is slightly more interesting.
And again, I did all of this on Steam Deck, with the only performance issue being on Mars and New Atlantis, which are both big cities/hub areas. It was still playable, but a blurry FSR mess. I disabled FSR because I hate the blurring, and it dropped the FPS pretty hard. Luckily, I didn’t have to spend a lot of time in those locations.
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I’m having a great time, but I also love FO4 and No Man’s Sky. The toe-dip I’ve done into colony building shows that they put real thought into Astroneer-like automated manufacturing stuff, which is my crack, and something I missed in NMS and FO4. It’s also clear from the first city that they know how depressing FO4 is, and wanted to add more variety.
Story and characters are a cut above any other Bethesda game so far, but that’s not saying much. My wife is replaying BG3 next to me, and it makes Starfield’s writing look amateurish by comparison. It’s not the core of the game though, so eh.
Downsides so far have been that the minor planets/moons don’t have much to do, and that inventory management is annoying with how much crafting components weigh.
Ship combat is… Fine. It’s not as intricate as Elite: Dangerous or SW:Squadrons (for sim gamers, weapons are all on REALLY forgiving gimbals, which makes precision unnecessary), but not actively bad like NMS VR. I think it’s a good compromise, because not everyone wants to deal with a realistic sim in what is essentially a minigame.
It’s also complex, which is good, but adds some awkwardness to the beginning.