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Cake day: September 20th, 2025

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  • It’s nice to have a few hooks and characters and things that a DM can use if the player wants them, but player interest is the key part. A character’s background is there to allow for opportunities to tie the character into the world and vice versa, but you can also achieve the same thing by just giving weight to interactions and having them reverberate through the campaign.

    Like, in the campaign I’m running now my players came across an ancient shrine to an axolotl-folk storm deity that was built as a sensory stone playing a ritual, with a hallowed ground spell creating a tongues area of effect. Some spiders had made a nest around it and were communing with it, but rather than talking to the spiders, they immediately shot them and lit the forest on fire. So I added a spider-folk cleric of said deity, gave them some ettercap followers, and had the surviving spiders that ran from the fight go fetch them to get their revenge. Now they’ve got someone extremely formidable that they have to deal with who is only there because they burned the forest around the shrine.

    They weren’t initially intended to be in the campaign at all, and even the shrine was initially mostly a throw-away set piece to make a bit of forest more interesting. But because there was a significant interaction there that ought to have consequences, it made sense to add more context around that location.

    Letting the players determine which bits get fleshed out on the basis of which bits they show interest in or interact with gives weight and substance whether they go in with a backstory or not. Some players are going to want to load up on backstory and give the DM plenty to work with straight from the beginning, some won’t. As long as you’re responsive to what your players do show you they’re interested in, it’ll benefit your campaign when you lean into it.






  • hzl@piefed.blahaj.zonetoReddit@lemmy.worldWhy Reddit people are so toxic?
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    15 days ago

    It’s an environment that’s mechanically centered around dunking on people. It’s all upvotes, downvotes, and arguing. The design of the platform itself encourages it, because that’s what it’s built to do. Lemmy isn’t really any different, it just hasn’t had as long to develop the same level of toxicity. The same mentality is here too, though, and is growing pretty consistently.

    A year ago Lemmy felt like a relative breath of fresh air in comparison to what it’s quickly become. These threads are half arguments and the feeds are half people spamming 6 threads in five minutes to build up some sort of visibility.

    Honestly I feel like Lemmy sort of tricked me into wandering into Reddit 2 after having mostly left Reddit.





  • That is absolutely untrue. Games used to be sold as a physical object containing the game files. No serial numbers to redeem, no servers, no downloads or updates. Sometimes you’d get a booklet with the game that had some codes in it that the game would ask for on startup to make making copies a little more difficult, but that was it.

    You’d literally have everything you need just on the CD, disk, or cartridge. We 100% owned the game and the system it was played on, and the only way to revoke that would have been to physically break into your house and steal it.

    This whole games as services thing is about 20 years old tops, and it wasn’t even remotely approaching the standard for quite a while after that.