Glaxnimate 0.6.0 is out and can now be deployed for Linux, the MS Store and macOS thanks to being fully integrated into KDE’s build system.

It has been translated to 28 languages, boasts a smoother animation workflow, and comes with better support for importing and exporting to SVG, among many more marvelous things.

    • Eldritch@piefed.world
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      16 hours ago

      Probably because the devs didn’t want to. Which is reason enough. My experience tells me the krita crew are more focused on painting and illustration. Could animation be shoehorned in there? Sure. Would it likely be as good of an app for animation? Likely not.

      I love blender and use it all the time for modeling etc. You can also NLE in blender. It doesn’t currently hold a candle to kden live or davinci in a number of areas for that. But you technically can. Same goes for compositing etc. Again it’s not top of the heap for that. They’re much more focused on modeling and some on rendering. Which have both made massive strides. Splitting their focus further likely wouldn’t have made things better over all. More likely worse.

      I’m glad to see this app and will be checking for AUR or flatpak soon as I get home myself.

      • Bro666OPMA
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        16 hours ago

        Misread “Krita” for “Kdenlive”, but to add to @Eldritch@piefed.world comment, Krita and Glaxnimate are VERY different beasts. And Krita’s animation features concentrate on complex cell animation, where each fram is a painting. Glaxnimate, on the other hand is more for logos, line drawings and so on.

        • Eldritch@piefed.world
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          16 hours ago

          So pretty much focused on svg animation. Not necessarily with rasterization or beyond. Makes sense. Something more akin to the old flash animator etc.

          • Bro666OPMA
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            2 hours ago

            Originally it was designed to create Lottie animations.

            Edit: Which, and to answer the original question, have nothing to do with what Krita does at all.

    • Bro666OPMA
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      16 hours ago

      Because somebody had already made the app and we have just integrated it into KDE. Also, it can work as a standalone animation app and is used to animate stuff that have nothing to do with Kdenlive. Why would we want to cut it down to a plugin-like thing of Kdenlive?