There are already some huge maps out there, Just Cause 2 and 3 both have maps at around 1000km2, and those games are beloved by their players. But if the next Cyberpunk game was announced with Night City now being the size of an actual large metropolis, say like New York, would you say that’s too big? What determines what “too big” is?

  • ByteOnBikes@discuss.online
    link
    fedilink
    English
    arrow-up
    2
    ·
    12 hours ago

    Elden Ring DLC for me.

    At least the main game, the world was kind of flat.

    The land of Shadow’s map was kind of difficult to read. There was too many layers. Some things were underground. Some were above ground.

    If the world wasn’t connected but broken by portals or something, it would have been fine. But condensed like that made it feel too big and I overwhelming.

    • Jakeroxs@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 hours ago

      I feel like having a toggle for overworld/underground similar to in the base game would have been very very nice.