Steam: https://store.steampowered.com/app/2424420/Avatar_Legends_The_Fighting_Game/
•12 characters at launch • Rollback netcode + crossplay PC/PS4/PS5/Xbox Series/Switch 2
Another Avatar sized bomb. It’s doubtful that Avatar fans are genuinely interested in that genre beyond wanting to see their favorite characters on screen.
I mean, the screen adaptations are all disasters in themselves, so there’s not a good track record there either.
Personally, I’d rather it just be left as a great animated show and to see companies stop trying to milk an IP where the show ended 17 years ago. We really don’t need cash-grab mobile games, fighting games, mediocre beat-em-up games, or either of the live-action adaptations.
But what about a Magic: the Gathering set?
12 Playable Characters at launch, with many more released via Season Model
Ugh. No thanks then.
Pretty par for the course for a fighting game though, no?
still a shitty trend
What would you prefer instead?
Personally? I’d rather buy the game and have the whole game.
It was the whole game when you bought it, and then they added more. The reason they can continue to refine a fighting game after launch these days is that they sell stuff after launch. In the online era, you can’t really get away with releasing Street Fighter Alpha 1, 2, and 3 three years in a row, because the people who bought it the first time aren’t around to play with the people who bought Alpha 3, for example. I think there’s a happy medium to strike here, but literally no one has done it before or since Ultra Street Fighter IV.
Obviously I can’t specify on this game, since it isn’t out yet, but there are plenty of cases were games are released very light on content and use season passes as a way to fill it out, as well as attempt to keep the player counts up.
The alternative is they can pad the roster out with shotos and echo fighters if they want to seem like they’re offering better value, but the truth is that making a great fighting game character takes time and money. 15 characters is a pretty reasonable expectation for a base roster, and if it does well, they can add more, keep their people employed, and hone in on a better version of the game.
I bought MK Deception at launch, it had multiple different play modes, a lot of characters and a new incredible sequel MK game came like the next year and another year after that an entire new game with every character ever.
3 complete distinct games that pushed the envelope in 3 years without DLC. New MK sucks, just looks more polished and people think it should be priced with RDR2 AND get the season model?
You are defending greed to the detriment of art.
I never played the MKs from that era, but they do not have a great reputation compared to the modern games. There is a competitive game to be played here too, and a new one every year doesn’t really give any one of them time to breathe.
MK and the FGC divorced long ago. When people say fighting games, they’re mostly talking about Japanese fighting games and a few indies.
That’s not financially feasible in fighting games. Guilty Gear -STRIVE-, for example, currently has 32 characters even though it launched with 15 and that’s thanks to DLC selling well.
The current version of the game as we know it took nearly 10 years to develop. If you’re asking a mid-range developer to put 10 years of development into a self-published fighting game without seeing a single cent, you’re obviously disconnected from the market’s economics and are OK with the game potentially never seeing the light of day because it’s “not complete”
What does the “whole game” even mean in fighting games? It sounds like you’re applying non-fighting games standards to fighting games while ignoring any and all nuances related to the genre, which’s uninformed at best.
There’s “protect the consumer” and there’s “nuke the genre”—you’re calling for the second here.
It worked for fighting games for decades. Mortal Kombat, Tekken, Super Smash Bros? All sold well. Smash is still a top seller on Nintendo platforms and has never had a season model.
It so did not. Publishers re-released the same game over and over again and consumers paid more money overall.
Heck, they’re still doing it to this day 😂
Smash is still a top seller on Nintendo platforms and has never had a season model.
Nintendo sells hardware—entirely different business model. Capcom, Bandai, and Arc System Works sell games.
Yes it did. The last two Smash games both did. What they’re doing now is (more or less) what players asked for, to replace the old model. You used to have to buy Street Fighter II for full price like 4 or 5 times. Now you buy Street Fighter 6 once and buy characters after the fact. There are a few regressions here, but your history is not correct.
invalid question,
I think getting kicked in the nuts hurt and I don’t like it
WELL? WHERE DO YOU WANT TO GET KICKED???
I’d rather people get paid when they work hard to add stuff to a video game.
then make a videogame, not part of a game for 59.99$ then you have to buy the rest of the game picmeal. only so the executives get bonuses and the people actually working get crunch time.
I can just about guarantee you this game will cost less than $60 and is made by a small team.
Love your username bro, very clever 👏😊
What fighting game of nowadays does not work like that?
WHY A FIGHTING GAME!!!
they could make a game about pro-bending!!! and other actvities/sports in the avatar universe
seriously a 3v3 pro-bending game would be awesome
I am not an Avatar fan, but I will caution Avatar fans that Nickelodeon games are historically made for shoestring budgets; basically whatever they find in the couch cushions. As a fighting game fan, there’s enough left to the imagination here that this game could be literally anything, and the developer has no other games to its name on Steam.
Watch the Announcement Trailer for Avatar Legends: The Fighting Game (working title), an upcoming action fighting game based on the beloved Avatar franchise, developed by Gameplay Group International in collaboration with Paramount.
Nickelodeon isn’t mentioned and I don’t believe they’ve been a part of Avatar’s new development studio or creative direction for awhile.
While I do see a generic game, it’s worth blaming the right people.
It’s a Nickelodeon property and their stamp is on the end credits card. But yeah, maybe the money is flowing in a different direction for this one, and perhaps Avatar has a better shot than All-Star Brawl.
You’re right, Nickelodeon is still a part of Avatar. When the owners created their own studio I thought they took the IP with them, but I guess only going forward.
I don’t trust Nickelodeon to get this right.
Actually, this developer must be that new group made to buy out the fighting game properties from Maximum Entertainment (Diesel Legacy and Them’s Fightin’ Herds). I saw that there was a post with a commitment to fix up Them’s Fightin’ Herds with some of the original dev team, but that was from a post that was taken down before I got to view it myself. Sounds like the page went live before it was supposed to. But if you’re a fan of TFH, like @missingno@fedia.io , it might be worth keeping an eye on this whenever the official press release is back up. Myself, I really enjoyed Diesel Legacy, but I don’t think that game is going to get anything new going forward.
At one point MaxEnt had announced an Avatar fighting game, but then silently canceled it when everything imploded. So this appears to be a revival of that.
Over a month ago we were told that TFH’s IP had been sold to a new owner, and they’d have an announcement within a month. Announcement still hasn’t happened, but the publisher on Steam was silently changed to Gameplay Group International, along with Diesel Legacy’s.
Sounds shady, TBH. I wonder who they are and why was this deal done in the dark. Every piece of info I found online was deliberately vague.
I guess only time will tell.
Isn’t this mostly in opposition to what the in world avatar would support? Most of the time they tried to find a peaceful solution. The only thing that came close to fights between non enemies were the pro bending matches in Korra and they did not attack each other but worked through the disks as medium
Avatar Legends is already a TTRPG. Why would they reuse the name instead of using any other second word?
Avatar Legends is the new name for the franchise overall. I suppose it’s to differentiate from Cameron’s Avatar.
They’re really milking the franchise for all it’s worth…
Maybe they’ll put the Korra Game back on Steam at least.
Kora fighting Aang? Who the hell thought this was a good idea? Completely tone-deaf.