• mohab@piefed.social
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    2 days ago

    That’s not financially feasible in fighting games. Guilty Gear -STRIVE-, for example, currently has 32 characters even though it launched with 15 and that’s thanks to DLC selling well.

    The current version of the game as we know it took nearly 10 years to develop. If you’re asking a mid-range developer to put 10 years of development into a self-published fighting game without seeing a single cent, you’re obviously disconnected from the market’s economics and are OK with the game potentially never seeing the light of day because it’s “not complete”

    What does the “whole game” even mean in fighting games? It sounds like you’re applying non-fighting games standards to fighting games while ignoring any and all nuances related to the genre, which’s uninformed at best.

    There’s “protect the consumer” and there’s “nuke the genre”—you’re calling for the second here.

    • frongt@lemmy.zip
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      2 days ago

      It worked for fighting games for decades. Mortal Kombat, Tekken, Super Smash Bros? All sold well. Smash is still a top seller on Nintendo platforms and has never had a season model.

      • mohab@piefed.social
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        2 days ago

        It so did not. Publishers re-released the same game over and over again and consumers paid more money overall.

        Heck, they’re still doing it to this day 😂

        Smash is still a top seller on Nintendo platforms and has never had a season model.

        Nintendo sells hardware—entirely different business model. Capcom, Bandai, and Arc System Works sell games.

      • ampersandrew@lemmy.world
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        2 days ago

        Yes it did. The last two Smash games both did. What they’re doing now is (more or less) what players asked for, to replace the old model. You used to have to buy Street Fighter II for full price like 4 or 5 times. Now you buy Street Fighter 6 once and buy characters after the fact. There are a few regressions here, but your history is not correct.