First of all, Performance:
The Game is a port, it originally released for PS3, PS4, XBox 360 and One, and it’s not the worst port I’ve played by far but it is buggy and it does experience crashing and game-disabling consistent problems that if you don’t look up the solution to you will be stuck at multiple points in the game.
Next up is Gameply:
It starts out great, actually, lots of room to explore and lots of clues to find, some of which solve a random mystery while others are relevant to advancing the main story of the game, which is exactly how a detective puzzle game should work. It’s really engaging at every step of the process you go through. However, trouble during development must have constrained that artistic integrity as the game goes along, because as you progress through the game the amount of interactive content becomes less and all that’s left is the tedium of collectibles which you have no incentive to go out of your way to get aside from some short ghost story cinematics with no bearing on the story and no real resolutions to them. A large amount of the collectible notes don’t even give you that but instead leave piles of little fragmented lore notes in your inventory that, again, does not help you solve the mysteries because they’re intentionally minimal and vague.
Some abilities used to progress are given to you at the start while others are given at the very end, and the game’s idea of increasing difficulty is to add more enemies which you’re incentivized not to deal with but to ignore. I think the game probably was playtested, at least, but it definitely isn’t paced well.
One object at the museum was really hard to examine for some reason, had to be positioned perfectly and facing the right direction or it just would not work for me.
Finally, the Story SPOILERS AHEAD:
Your Choices DO NOT MATTER. Nothing you do in the game changes any developments or outcomes, AFAIK.
Prologue is decent, albeit very heavy handed. The ambience of every area is very good. Not every character is interesting or intriguing, some of the main cast come off as annoying to me, in fact, but for most of the game you’re alone with yourself as the charismatic main character slowly floating towards your arbitrary goal of finding some person or some thing somewhere across town. The game’s soundtrack, to me, was forgettable. There is not much content to go around, tbh. Compared to other games from the same time period it’s incredibly small and restrictive, but there is tons of voicelines that you can sit and listen to as well as inner monologues you can hear via possession, but it’s pretty much all useless chit chat. The actual narrative progression is interesting but I wouldn’t call it “thrilling” except for maybe a single scene in an asylum where it turns out a lady isn’t actually crazy but instead possessed by her sister who was burned alive in front of her.
The ending comes as a surprise but mainly because it doesn’t actually make any sense in retrospect. The bad guy is just ONE GHOST who has been possessing a collection of people throughout the decades to commit serial killings. Just one out of thousands of ghosts you visually see throughout the game causes so much damage but all of the others are harmless? It’s not a cult or a superhuman serial killer channeling the dead or anything in between, just one dead person. There’s not even a lot of good hints, it’s just that very little information about the killers was known or publicized, but it’s not that the reports about them were conflicting or anything just that there weren’t a lot of traces to begin with. I feel like if one ghost could do all of that, control people and influence them for days on end while leaving no recollection of the events, then there would be a lot more problems with this game’s world.
5/10 I might play it again some time to complete some achievements but otherwise I don’t really recommend it.
I got it on deep discount and would have been heated if I bought it full price. Didn’t platinum it but did get close iirc.
Play Ghost Trick instead.


