Didn’t Nintendo c&d a Pokémon mod for palword like super early on in release? cough cough they did / https://www.reddit.com/r/Steam/comments/19f7929/pokemons_team_released_a_statement_about/
I honestly think it’s absurd you can be doing something for nearly 30 years (longer than a patent lasts) and then try to get a patent on it retroactively. That seems like a completely insane cheat code for the patent process.
Every day I am more convinced that someone made a wish to the monkey paw for Nintendo to do something about Palworld, and now we are where we are.
I truly don’t understand why anyone gave a fuck about Nintendo caring about Palworld.
oh the poor shareholders, i’ll lose sleep thinking about their potentially
lostdiminished dividends!There’s a group of citizens of a nation that supports what Nintendo doing to Palworld devs. Back when I read the noise on Xitter when Nintendo first filed against Palworld, lots of Japanese support it because something something disrespect or some bullshit. It sickens me that they are just lying belly up drinking the shit Nintendo puts out and trying to snuff competition
If mods aren’t real games, can we reverse the cease and desists for all the fan mods they’ve killed? After all, if they aren’t real games and aren’t to be considered legally for patent/trademark/copyright then they aren’t violating anything?
It’s basically a non-sequitur.
A mod isn’t a standalone game, sure. It requires the base game to have meaning. Unitl it gets spinned off and becomes a “real” (standalone) game.
However, that has no connection with the original problem: Did anyone who isn’t Nintendo ever animate a cartoony person throwing a ball that does something, before Nintendo filed for a patent?
Of course they have. That’s prior art, and the patent itself is under serious question - whether the animation was in a “real” game, a “fake” one or in a Blender animation has very little influence on that fact.
“I want to control an idea I came up with, but that person who came up with that idea first doesn’t count”
Is an insane argument
Counter-Strike being the most popular PC game in the planet must be a figment of my own imagination, then.
Perfect example. So many half life mods alone spawned stand alone games. Not to mention others created elsewhere. It’s kind of offensive that they are saying they’re not games
Just the modded games stemming from StarCraft and warcraft 3 is massive.
Can’t believe Valve didn’t make real game. CS, TF2, DOTA2, all fake.
a videogame isn’t a big mod out of an engine? Like, GTA V, is a mod of RAGE engine?
It depends how mod is made. If it depends on a base content of a game, it’s generally a mod for that game. That’s what Counter-Strike and DOTA for example was at first (they required Half-Life, and Warcraft 3 base files respectively).
If you make a game for a specific engine, it’s generally considered as a standalone game, not a mod. Also in olden days code for the engine and the game wasn’t separated so you couldn’t easily reuse the game engine. AFAIK Id Software was one of the first companies that made reusable game engines that were also licensed to other companies, and even made map editor available for free.
Team Fortress was a quake mod
Half Life used a modded version of the quake engine
Counter Strike was a Half Life mod
L4D was a Counter Strike mod
Gary’s Mod is literally just a game revolving around you modding the Source Game Engine
Seems legit Nintendo.
Here’s one that’ll hit them closer to home: The original Donkey Kong is literally a mod for the earlier Radar Scope cabinets. Nintendo had better hope they don’t wind up with any video game nerds in any juries or they’re going to open a can of worms on themselves that they really don’t want to have wriggling all over their lap.








