cross-posted from: https://atomicpoet.org/objects/3d9c9c3e-14e9-446f-9d5c-83af4227bbfc

Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation.

You play as Estelle Bright, a stubborn but big-hearted teen, and her adopted brother Joshua, calm and secretive, as they work as junior agents of the Bracer Guild—mercenaries who handle everything from lost pets to bandit raids.

What begins as simple small-town jobs in the idyllic kingdom of Liberl slowly peels back into a slow-burn political thriller about coups, ancient technology, and rival nations circling like sharks. The genius of Trails in the Sky is how it ties everyday people and personal stories into that larger web of conspiracies, making the upheaval feel like it’s your neighbours and your home on the line.

Some history is in order. The two most influential JRPG developers are Square Enix and Nihon Falcom. Square Enix gave us Dragon Quest and Final Fantasy. Nihon Falcom gave us Dragon Slayer and Ys. Square pushed the turn-based JRPG. Falcom’s big innovation was the action JRPG.

Dragon Slayer in particular was groundbreaking—without it, there’s no Zelda, no Hydlide, no Neutopia. It was the template for action RPGs to follow, and it was so successful it spawned spin-offs. One of them was The Legend of Heroes. That series was so successful it spun off again into Trails in the Sky. And yes—Trails itself kept spinning into more games, until it became a saga of its own.

So why haven’t you heard of it? Because Falcom wasn’t console-first like Square. Their heyday was the PC-88 and PC-98—computers that never came west. When Japan switched to Windows, so did Falcom. Trails in the Sky first arrived on Windows in 2004—but only in Japan. A PSP port followed in 2006. Still Japan only. North America finally got it in 2011… on PSP. By then, nobody here was playing PSP anymore.

It wasn’t until 2014 that the Windows version—better than the PSP one—was localized and released on Steam and GOG. It took more than a decade for Westerners to notice. But once they did, they realised this wasn’t just another RPG—this was a landmark.

The comparison to Final Fantasy VII is apt. Trails in the Sky is Falcom’s premiere JRPG. It cemented their reputation for long-form storytelling and kicked off a serialized epic that continues today. And if you think there are a lot of Final Fantasy games, Trails makes it look modest.

The difference is in the type impact each had. Final Fantasy VII was an atomic bomb. Trails in the Sky was a hurricane—starting as a whisper, then building into a storm. Westerners know the sequels like Trails of Cold Steel and Trails from Zero, but how many ever went back to the original?

Now they can. Trails in the Sky 1st Chapter is a re-imagining of that first game. And “re-imagining” is exactly the right word. Same story, not a simple remake.

What’s new? A lot. The original was purely turn-based. This version lets you switch on the fly between the classic grid system and a new real-time action mode. Combat feels fluid and layered, and Falcom themselves estimate about 80 hours to clear—double the original’s runtime—thanks to extra quests and expanded exploration.

The graphics are completely redone. The old game was 2.5D isometric sprites—think Diablo with anime characters. The new one is full 3D, third-person, HDR-enabled, yet still faithful. Rolent, the first town, looks like you remember, just rebuilt in polygons.

Sound has levelled up. Fully animated cutscenes. Professional actors in both Japanese and English. Steam even lists French, German, and Spanish text, though only English and Japanese get full voice tracks. Most importantly, Falcom’s iconic music is intact—because unlike too many remakes, they didn’t dare mess with perfection.

Controls are flexible. The devs push gamepads, but keyboard and mouse works beautifully. Xbox and PlayStation controllers are supported natively, and thanks to Steam Input, just about anything—Logitech, 8BitDo, you name it—will work.

Steam officially says Windows-only and lists Deck support as “unknown.” But previews already note it runs smooth on Deck, looks gorgeous on OLED screens, and will almost certainly get the “Verified” badge. I tested it myself on Linux—it’s flawless.

Specs are reasonable: Ryzen 5 1600, 8GB RAM, GTX 1050, and 33GB storage will net you 60fps at 1080p.

The price is steep—C$77.99. Steam also launched it with a pile of optional DLC: costumes, boosters, items. Normally I’d balk at paying that much. But this is Trails in the Sky 1st Chapter—rebuilt so a new generation can see why it’s legendary. And if that’s still too much, the 2014 version is cheap: C$21.99 on Steam, or just C$11.00 on GOG.

Reception so far is glowing. Steam already shows a 96% positive rating across 233 reviews. Players love the balance of modern upgrades with old-school heart.

Either way—whether you buy today’s re-imagining or grab the older version—you owe it to yourself to play Trails in the Sky. Because if you care about JRPGs, even a little, this is the one you don’t skip.

https://store.steampowered.com/app/3375780/Trails_in_the_Sky_1st_Chapter/

@videogames@piefed.social

  • missingno@fedia.io
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    7 months ago

    This comparison really feels strained. FF7 was the PS1’s biggest game, and by far. It was a revolution that shook the entire industry.

    Trails is a cult classic that’s beloved by a niche fanbase, and I’m happy to see this kind of game get a shot at wider recognition here, but its impact was in no way even remotely comparable to FF7.

    • atomicpoet@lemmy.worldOP
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      7 months ago

      Okay, but I’m not talking about commercial appeal. I’m talking about artistic achievement.

      What Nihon Falcom accomplished with this game is unmatched. Trails in the Sky is, without question, the most expansive and intricate saga in JRPG history.

      Because unlike other series that reset with each new title, Falcom committed to one continuous world. Every town, every political faction, every character connects across dozens of games.

      And this game was the beginning of it all.

        • atomicpoet@lemmy.worldOP
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          7 months ago

          The big thing about FFVII when it came out was the huge—for the time—fully realized world.

          It felt like stepping into a movie. There was nuance. And there were story curveballs.

          Same deal with Trails in the Sky. Fully realized world—immense. And the narrative ambition is not just huge, Nihon Falcom actually pulled it off.

          • missingno@fedia.io
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            7 months ago

            The big thing about FF7 was that it came out during a critical transition period for the industry, and Squaresoft put the highest budget of any video game to date into making sure FF’s jump to 3D graphics was as explosive as possible. The game was heavily marketed on its technical merits, boasting about how everything this game does could only be possible on PS1. It’s full of setpiece moments that are literally just Squaresoft trying to show off their VFX budget (this is why summon cutscenes are so absurdly long). And it blew audiences away because no one had never seen anything like it before. FF7 was a revolution.

            Trails certainly has good reason to be beloved by its niche fanbase, but by 2004, it really wasn’t doing anything super unique compared to its contemporaries from the same time period. It’s a polished game, but I can’t describe it as anything more than an evolution.

            • atomicpoet@lemmy.worldOP
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              7 months ago

              But we’re not talking about technical merits but artistic.

              There is no RPG series as big and immense as Trails.

              This is Nihon Falcon’s crowning achievement. In terms of sheer craftsmanship, only one other JRPG compares.

    • atomicpoet@lemmy.worldOP
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      7 months ago

      Totally is. FFVII was a watershed moment for JRPGs on PSX. Same is true for Trails on PC.

      It’s just that recognition in the West for FFVII was instant. Meanwhile, due to localization, it took more than a decade for Trails to get recognition.

      Maybe this is a better comparison: if FFVII is The Beatles, then Trails is the Velvet Underground. Beatles sold massive copies immediately. VU took awhile, but now everyone knows they’re just as impactful as the Beatles.

      • ramble81@lemmy.zip
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        7 months ago

        That’s a bad analogy. I just asked 4 of my friends (25-65) if they knew who the Beatles were. Everyone said yes. Then I asked if they knew VU, everyone (including myself) had no clue who that was.

        This isn’t going to be as big as you think it is.

  • BlameTheAntifa@lemmy.world
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    7 months ago

    I saw this on Steam but the “1st Chapter” subtitle is a red flag. Is this a remake of a complete game or a partial release like the FFVII remakes?

    Edit: Although the above concern has been addressed, this $60 game now has $75 worth of DLC just a day after release. I think this may be a patient gamer situation.

    • missingno@fedia.io
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      7 months ago

      The original was part of a trilogy, this is a remake of that same first game in the trilogy.

      • BlameTheAntifa@lemmy.world
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        7 months ago

        Thank you, that’s what I was trying to figure out. I’m guessing that the worst case scenario is that I can play the originals if they don’t remake the sequels. I think I’ll pick this up. I could use a good story-based single player game.

  • neon_nova@lemmy.dbzer0.com
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    7 months ago

    The price is insane. No way I’m touching it until it’s about $50 cheaper. It doesn’t even have regional pricing for my country which makes it extra expensive by comparison.

    • dhhyfddehhfyy4673@fedia.io
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      7 months ago

      The dlc listed has a higher combined cost than the game even as well lol. All this seems particularly egregious for a remake of a 20 year old game.

      • neon_nova@lemmy.dbzer0.com
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        7 months ago

        I don’t know why they thought they could get away with these prices. I’ve never even heard of this game before.

        If the total cost was $20 and the dlc was included, I’d consider it…maybe

  • Cybersteel@lemmy.world
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    7 months ago

    Cool your jets kid. I wanted to pick this up but your obnoxious tone made me want to brush it off. I guess I’ll go play something else then.

  • taiyang@lemmy.world
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    7 months ago

    Hyperbole, much? What a bananas way to say you like a fun remake of a relatively solid JRPG.

      • Poopfeast420@lemmy.zip
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        7 months ago

        Your only arguments for your statement in this thread are, that there are a lot of Trails games, and that the games are all connected. Comparing this to FF7 seems like a real stretch.

        If these games are so important, how about some examples of how they influenced gaming and their impact, either to devs or gamers.

        BTW I think the Trails series is garbage and has only one good game in it.

        • atomicpoet@lemmy.worldOP
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          7 months ago

          You’re missing why Trails matters.

          This isn’t about “a lot of games.” It’s about building something no other JRPG studio has ever pulled off—a single, continuous saga that’s been unfolding since Trails in the Sky in 2004.

          No resets, no reboots, no discarded lore. Every event, faction, and character connects across a dozen titles. That kind of long-form narrative discipline doesn’t exist anywhere else in the genre.

          And don’t minimize how hard that is. Most JRPG studios can barely keep one trilogy coherent. Falcom has been weaving one uninterrupted storyline for over twenty years—through console generations and shifting hardware.

          Holding a narrative together across decades isn’t just impressive, it’s almost impossible. Doing this wasn’t just because of luck. It’s taken discipline, patience, and vision on a scale no other studio has matched.

          Influence is easy to trace. XSEED’s Trails in the Sky localization raised the bar for how seriously Western publishers approach text-heavy JRPGs. At the time, bringing over a game with hundreds of thousands of lines of dialogue was considered unworkable. They did it, and it set a precedent for the kind of effort fans now expect from localizations.

          Falcom also helped legitimize PC as a JRPG platform in the West—back when most people dismissed the genre as “console only.”

          And if you look at modern RPGs built around serialized storytelling and grounded politics—Disco Elysium, Baldur’s Gate 3, even the way Persona 5 structures its arcs—you can see Falcom’s fingerprints everywhere.

          Critics agree. RPG Site flat out said this about the remake of Trails in the Sky FC:

          If you’re here strictly for the magical number, here it is: Trails in the Sky 1st Chapter remake is a 10/10. What’s more, it’s the easiest 10/10 I’ve ever given.”

          https://rpgsite.net/review/18452-trails-in-the-sky-1st-chapter-review

          And the numbers back it up. Trails in the Sky sits at Overwhelmingly Positive on Steam with a 93% approval rating from thousands of reviews. Recent reviews are even better—96% positive.

          https://store.steampowered.com/app/251150/The/_Legend/_of/_Heroes/_Trails/_in/_the/_Sky/

          Rather than burning energy on outrage, put that time into actually playing more games. You’ll get more out of them—and you’re better than just dismissing something this significant.

  • zybir@lemmy.world
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    7 months ago

    I’ve been looking for a turn based RPG to play so I’ll bite. Purchased and downloading it now.

  • otp@sh.itjust.works
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    7 months ago

    Some history is in order. The two most influential JRPG developers are Square Enix and Nihon Falcom. Square Enix gave us Dragon Quest and Final Fantasy.

    Uhh… credibility lost. They’re saying history is in order and they immediately begin by rewriting history.

    Squaresoft and Enix were two different companies for decades, particularly when they were giving us Final Fantasy and Dragon Quest.

      • otp@sh.itjust.works
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        7 months ago

        Notice I wrote in present tense

        Immediately after saying “some history is in order”.

        Square Enix didn’t give us the original Final Fantasy nor the original Dragon Quest. They give us those games now. But writing as if they were always one company feels like rewriting history.