Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat.

Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOV

        • missingno
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          710 days ago

          The Wii U was stuck working against itself in a number of ways. On paper, the idea of bringing the DS’s successful format to a console sounded great… but couldn’t actually work the same way in practice.

          The first problem was that human eyes can’t focus on two screens at different distances from the eye. You can’t actually look at both screens together, you have to switch your focus from one to the other.

          Then there’s just the economic reality of console development requiring developers to prioritize multiplatform development. No one wants to design a game around the Wii U and have it be exclusive to the Wii U. That was viable for the DS because the DS was such a massive juggernaut, and because handheld titles could be developed on a much smaller budget, but Wii U exclusivity could never be justified. Games that are being developed for other single-screen platforms and then ported to Wii U can’t do much with the Gamepad.

          But perhaps the most ironic nail in the coffin was that the best use case for the Gamepad, Off-TV Play, could only be supported by games designed around a single screen. Developers shouldn’t make the second screen important or else they lose this feature!

          • @yonder@sh.itjust.works
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            19 days ago

            I feel like Mariokart 8 made good use of the gamepad: it could act as a mirror of the TV or it could display non-essential info like a map and what items each player has.

    • Ulrich
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      010 days ago

      How do you get your DS games on the monitors?

  • @limitedduck@awful.systems
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    4311 days ago

    Back in the day Supreme Commander could utilize a second monitor for a dedicated map that you could zoom in and out of independently of the main game window. I don’t remember if you could do other things with it, but I thought it was pretty sweet with just that.

  • @PennyRoyal@sh.itjust.works
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    1411 days ago

    Simulators, like x-plane or flightsim, and I think some driving sims can use lots of monitors. Like 4 monitors for the cockpit windows and another two for control panels etc. though you need a hench pc and graphics set up to do this at a decent frame rate

    • @windowsphoneguy@feddit.org
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      1411 days ago

      I don’t think any driving sim can use a smaller monitor as a dash/timer natively. Most people do this through third party software like SimHub

    • Rimu
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      711 days ago

      I heard you like spreadsheets so I put a spreadsheet in your game so you can spreadsheet while you game

    • Tar_Alcaran
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      311 days ago

      Yeah, if you’re not running (at least) two clients, you’re playing eve wrong.

    • Coelacanth
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      211 days ago

      My first thought as well. Good old times of triple boxing spy alts and whatnot. I still miss it sometimes.

    • @Saganaki@lemmy.one
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      211 days ago

      Once you won EVE, try out Prosperous Universe. No combat. Just the economics/trading of EVE, no need to always be on.

      Plus, we have the best spreadsheets.

      • @arrowMace@lemmy.world
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        28 days ago

        FAF is Forged Alliance Forever, a community launcher/patcher for Supreme Commander Forged Alliance (the expansion). It has an active community and adds a multiplayer ladder, balance fixes, quality of life improvements, co-op versions of campaign missions, and more. It’s great!

    • kratoz29
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      19 days ago

      I can fight anyone who tells me Metroid Prime Hunters online gameplay with the stylus and the touchscreen is not peak shooter gaming on the go.

  • Raltoid
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    11 days ago

    There was a 3D military tactic game or two from one dev that had dual monitor support. Where the second monitor became an overhead map that let you issues commands.

    • @Nighed@feddit.uk
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      310 days ago

      I know supreme commander 2 has the second screen as a tactical map. Not sure if it’s interactive though.

  • @Benaaasaaas@group.lt
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    810 days ago

    Runescape (both OSRS and RS3) cause the second screen will be filled with the best wiki in the gaming industry, movie or just some random video.

  • @countstex@feddit.dk
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    711 days ago

    Probably not quite what you meant but two monitors for Dwarf Fortress is a god send. Game on one screen, the other for DFHack console, Announcements, SoundSense, Dward Therapist, and various other utils. Could probably use 3 actually…

    • @TheKingBee@lemmy.world
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      910 days ago

      Not really, it conflates games that have some ability to spread one screen between to monitors and games that actually utilize two monitors.

      • Flamekebab
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        411 days ago

        I believe it showed the map screen. The functionality worked over a network so it didn’t even have to be dual monitors on the same machine!