The original Steam Controller is undoubtedly one of the coolest pieces of gear I ownāand one of the most innovative, too.
I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.
You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didnāt support controllers. They were keyboard-and-mouse only.
But thenāhere comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controllerālike the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.
And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the handāprobably the most comfortable controller experience Iāve ever had.
Itās funnyājust a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, thereās nothing they hate more than a failure. It was dismissed as a noveltyāsomething no one would ever use again.
Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? Itās a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.
Just take a look at itāitās got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.
That said, it wasnāt perfect. There were a few quirks I wish they had fixed. For one, it wouldāve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but letās be real: a trackpad does not replace an analog stick.
Also, unlike most modern controllers, this one didnāt have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long timeābut it still wouldāve been nicer to just recharge it and forget about replacements.
Then thereās the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. Iāve grown so used to having four back paddles on the Steam Deck. Theyāre incredibly usefulāespecially in games with lots of inputs. Just good to have.
Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.
Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but itās missing a core feature the original had: the dual trackpads.
To me, the dual trackpads make the Steam Deck experience. Itās something almost no other handheld has. My wife has a Legion Go, and it does have a trackpadābut only one. And honestly? That makes all the difference. Itās fine. But man⦠it wouldāve been a better handheld with two.
Definitely one of the most innovative controllers ever made.
And yeah, I still use mine. I use it when I dock my handheld. Or when Iām on my living room PC.
Honestly, IMO the lack of D-pad was less of an issue than the lack of a second analog stick. The lack of a second stick made the controller almost impossible to use in any game that was designed with 2 sticks in mind. For example Nier Automata 9S hacking minigame was a horrible experience with the Steam controller.
One tip that could make twin stick experience better on the touchpads is to bring down the range where the joystick does max output. That makes it much more responsive over default where twin joysticks do not need small granular movement. Ramblecan has video covering it. https://www.youtube.com/watch?v=LXC2f_dD0g0