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@macstainless@discuss.tchncs.de to RetroGaming@lemmy.worldEnglish •
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1 year ago

Half-Life Was 95% Ready for Dreamcast

timemachiner.io

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Half-Life Was 95% Ready for Dreamcast

timemachiner.io

@macstainless@discuss.tchncs.de to RetroGaming@lemmy.worldEnglish •
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1 year ago
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Half-Life’s Dream – TimeMachiner
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  • @just_another_person@lemmy.world
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    10•1 year ago

    Why? It was just a PC on the inside with a slimmed down Windows 2000 variant as the OS. Storage concerns aside, it was probably a very straightforward port, just rip out the Steam bindings, and it probably ran pretty immediately.

    • Admiral Patrick
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      36•
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      1 year ago

      Right, architecturally it was probably pretty simple. But the minimum system requirements for HL:2 versus the Xbox’s hardware is pretty stark:

      Half-Life 2 minimum requirements for PC:

      CPU: Intel Pentium 4 2.00GHz
      Memory: 512 MB
      Graphics Card: NVIDIA GeForce 6100
      
      

      Xbox System Specs:

      CPU:  Intel Pentium III 733 MHz
      Memory:  64 MB (shared with GPU)
      Graphics:  Custom NVidia based on Geforce 3
      

      Edit: Definitely meaning the original Xbox and not the 360. Was one of the last games I bought for the original and still have it :)

      • magic_lobster_party
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        1 year ago

        As a point of comparison, 360 has 512MB RAM. HL2 was targeting PCs comparable to PS3/360, but somehow they got it working on an Xbox.

        • @mihnt@lemmy.ca
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          7•1 year ago

          Makes you wonder what corners they cut to get it functional.

          • Altima NEO
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            4•1 year ago

            https://youtu.be/c66hfqw4SKc

            • @Blackmist@feddit.uk
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              4•1 year ago

              So playable frame rate was the main corner cut.

            • @PipedLinkBot@feddit.rocksB
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              1•1 year ago

              Here is an alternative Piped link(s):

              https://piped.video/c66hfqw4SKc

              Piped is a privacy-respecting open-source alternative frontend to YouTube.

              I’m open-source; check me out at GitHub.

        • @Chee_Koala@lemmy.world
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          2•1 year ago

          The 00s Doom reboot shares a similar story, but for the 360!

    • @TheDrunkard@lemmy.world
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      19•1 year ago

      Noooo, it was not that simple. Search MVG hl2 port on YouTube and watch and see why the port is actually very impressive

    • @TachyonTele@lemm.ee
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      4•1 year ago

      That’s not at all how porting a game works.

      • @just_another_person@lemmy.world
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        -1•1 year ago

        No, this would make it much simpler. No translations, differing architectures, or OS bindings to struggle though. Asset and compilation tweaks, and controller bindings, and that’s a large portion of the work.

        • @TachyonTele@lemm.ee
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          0•
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          1 year ago

          You have zero idea what goes on when porting a game, do you? It’s ok, not everyone does. Understanding you can learn is a good thing.

          Watch this before replying, here:

          https://m.youtube.com/watch?v=c66hfqw4SKc&pp=ygUHTVZHIGhsMg%3D%3D

    • @sorghum@sh.itjust.works
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      -4•1 year ago

      Half life predates steam

      • @sploosh@lemmy.world
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        5•
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        1 year ago

        Yes, but HL2 does not.

        • @sorghum@sh.itjust.works
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          -8•
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          1 year ago

          This is about half life on the dreamcast, not hl2.

          • @otp@sh.itjust.works
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            10•1 year ago

            This comment chain is actually about HL2.

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