Mac to Game Development@programming.dev • edit-22 years agoUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comexternal-linkmessage-square13fedilinkarrow-up137arrow-down12cross-posted to: games@lemmy.worldtechnology@lemmy.worldgames@sh.itjust.worksgaming@beehaw.orggaming@beehaw.org
arrow-up135arrow-down1external-linkUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comMac to Game Development@programming.dev • edit-22 years agomessage-square13fedilinkcross-posted to: games@lemmy.worldtechnology@lemmy.worldgames@sh.itjust.worksgaming@beehaw.orggaming@beehaw.org
minus-square@ExtraMedicated@lemmy.worldlinkfedilinkEnglish2•2 years agoI could do animations, but I really wanted it to be more dynamic and have the characters able to look at points of interest, and bend over to reach for nearby objects in any direction.
Removed by mod
I could do animations, but I really wanted it to be more dynamic and have the characters able to look at points of interest, and bend over to reach for nearby objects in any direction.